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Firewatch has sold more than one million copies

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Campo Santo's deep-woods adventure Firewatch was one of the most visually stunning games to come out in 2016, and it was also a big success. It sold 500,000 copies in its first month of release, and yesterday the studio revealed that sales have since surpassed the magic one-million mark. 

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A quick look at SteamSpy reveals that roughly (and quite possibly more than) half of that total comes from PC gamers, nearly 550,000 of whom (plus or minus a few thousand) own the game on Steam. At risk of stumbling into stereotypes, I'd say that's not entirely surprising: Games like Firewatch—I'm reluctant to use the term "walking simulator," but there it is—are generally seen as more suited to the indie-friendly confines of the PC than they are to consoles.   

I will also say that it's a well-deserved milestone. We liked Firewatch quite a lot when it came out, and more recently awarded it our Best Writing prize for 2016. Plans to make it into a movie are still underway; plans for a special Million-Seller Greatest Best Hits Firewatch Edition, however, are not. 

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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.