​ESL's James Lampkin on ESL One Frankfurt and the future of Dota

ESL 2014 IG Victory

Photo: Kelly Kline/ESL

ESL 2014 Navi Signing

Photo: Helena Kristiansson/ESL

PCG: With that in mind, the interesting case for ESL One this year is Alliance, who have gone through a roster change and a change of fortune since they qualified. What challenges does that present to you, as a showrunner?

JL: We have some rules about how much a team can change, and usually that rule is that up to two of your players can either be a stand-in or have changed since you qualified. Usually we have a discussion with the team through that process.

PCG: But in terms of the changing fortunes of a given team—is it the case that the qualifiers happened when they happened, things have changed, so you move on with the tournament as it is?

JL: Yeah. We have to be respectful of the Dota landscape itself. It's a pretty unique one, when it comes to team stability and where rosters are going. The nature of being an event organiser in Dota is that you need to be pretty agile. It's difficult to have very firm, concrete policies that will stand the test of time when the landscape is constantly changing.

PCG: With that in mind, then, what do you think of Valve's plan to introduce a fixed transfer system for players?

JL: The Valve approach to this is good overall. It's actually going to incentivise teams to stay together. If you just don't get along with your team, most of the time they break up because there's no cost to break ups. What Valve is introducing here is a set of incentives to say "hey, if you keep your team together and you can work through your problems then there's rewards for that". There are rewards for being stable, for investing your time and your energy into keeping that team alive.

That really helps all organisers overall in terms of storytelling. It helps with the fan experience and what we're trying to do with creating a larger sport out of this game.

PCG: What is your view on the Majors and the impact they'll have on the landscape of competitive Dota 2 over the next year?

JL: It's really hard to say because we don't have the details. There's just very minimal details right now. I think that plan overall will probably evolve. I know a lot of tournament organisers and teams will probably give Valve feedback, so it's really hard to say if it's good or bad without knowing what that plan looks like.

I think overall that Valve's intention with the Major system is a good one. I think the job of tournament organisers is to communicate what the possible effects of that system are.

PCG: We go through this cycle of esports chasing after more mainstream acceptance—being shown on ESPN and stuff. Is that a dead end?

JL: Whenever we have the discussion about whether we need to convert people, the very easy answer to that is no. We don't need to convert people because the audience growth in esports is just massive. Consistently breaking records event to event. I have friends back home who I never knew were even involved in gaming telling me about how they're watching our events, how they're following teams now. It's less interesting for me to try to convince my mum and dad to watch esports than it is to convince some of my younger cousins.

That's what we're really interested in right now. It's definitely a generational question, and one that over the next few years will start to solve itself as those stories of 'hey, this is what esports is' start to become old. Rather than the New York Times writing an article about 'what is esports', maybe they're directly reporting on a player transfer, a huge team deal, or an event final.

PCG: What is the goal for ESL over the next few years?

JL: We want to do more stadium events, simple as that. The question of whether you can fill a stadium with esports fans is one that we've answered, and that other people have answered too. Now the question is how many of those events can you do per year. No-one is shocked that a football stadium puts 40,000 people in it. What's more interesting is that a football stadium can put 40,000 people into it every weekend.

The long-term thinking is: if we can put 15,000 people into an arena in Frankfurt, can we do that five or six times a year in the long run? Can we take it around the world in a couple of different venues per month? These are the questions we're asking ourselves. It's a question of 'how many can you do and what does that structure look like overall', rather than 'do you offer the same product every year'.

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Chris Thursten

Joining in 2011, Chris made his start with PC Gamer turning beautiful trees into magazines, first as a writer and later as deputy editor. Once PCG's reluctant MMO champion , his discovery of Dota 2 in 2012 led him to much darker, stranger places. In 2015, Chris became the editor of PC Gamer Pro, overseeing our online coverage of competitive gaming and esports. He left in 2017, and can be now found making games and recording the Crate & Crowbar podcast.