Avalanche Studios: There's going to be fewer big-budget games

Speaking to Gamasutra today about the state of "AAA" development in the context of the next run of consoles, Avalanche Studio Creative Director Stefan Ljungqvist told the outlet that what he would like more opportunities to be creative and to delve into more experimental projects. Though some big publishers are leery of risk-taking, creativity-driven projects ( with a few exceptions ), Ljungqvist says that they might be more inclined to taking risks now because there is a need to be more unique.

Sundberg also believes that the PS4 is much easier to develop for than its predecessor, and that it's a good place for small developers. Read the rest of their comments on the original Gamasutra post .