Skip to main content

Twitch drops highlight time limits, adds appeal button for copyright-flagged VODs

Twitch unveiled some significant changes to its handling of stored videos earlier this week. The "save forever" option for past broadcasts was eliminated , and while highlight videos could be saved indefinitely, they were limited to a maximum of two hours in length. Existing videos, meanwhile, would be scanned for copyrighted audio and muted if any was found, an automated process that's apparently led to a number of false positives. The response to the new policies was predictably sour, and following a Reddit AMA by CEO Emmett Shear yesterday, Twitch has backtracked on them a bit.

First up, the time limit on highlights has been eliminated, meaning that users can create highlight videos of any length they want, and they'll still be saved indefinitely. Second, as Shear promised in the AMA, an "appeal button" for cases in which a video-on-demand is incorrectly flagged for the presence of copyrighted music is being rolled out.

"We recognize that the system is not yet perfect," Twitch Vice President of Marketing and Communication Matthew DiPietro wrote in a blog post . "We want to make this system as fair and unobtrusive as possible, and we greatly appreciate your help."

The addition of an appeal option is probably the bigger practical change for Twitch broadcasters but it's the removal of the time limit on highlights that I find interesting, because it would seem to effectively invalidate the elimination of the "save forever" option, something Shear said was necessary to accommodate the much-needed changes to Twitch's VOD system. After all, if users can create highlights of unlimited length, and save them for an unlimited period of time, what's really changed?

If you're not sure either, you may want to catch today's Twitch Weekly broadcast , starting at 1 pm EDT, during which Shear will answer questions about the new changes and what's coming in the future.

Andy Chalk
Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.