Todd Howard says Starfield's 1000+ planets won't be all boring procgen globes and contain more handcrafted work 'than Skyrim and Fallout 4 combined'

Sci-fi space game Starfield
(Image credit: Bethesda)

Todd Howard, creative overlord of upcoming space-based sandwich-theft sim Starfield, sat down with IGN in the aftermath of last Sunday's Starfield Direct to chat about the game ahead of its September 6 release date. The key takeaway? Space is still big in Starfield, but it's not entirely down to procedural generation.

Asked about the ratio of handcrafted to procgen content in the game, Howard said that, of Starfield's 1000 planets, "The landscape's pretty much all procedural. We kind of make these large ... kilometre-sized tiles we've generated" which then get "wrapped around the planet" to create the game's 1000+ procgen wonderlands.

But fret not, because Howard was quick to add that Starfield still has more "handcrafted content … than any game we've done". He didn't give out hard numbers, but Starfield apparently has more handcrafted content "than Skyrim and Fallout 4 combined just in dialogue".

"As we get into the locations and art and everything," continued Howard, "we've done more of it than we've ever done". Well, that's encouraging. Certain members of the PCG staff—myself included—are more than a little worried that Starfield's long, wide roster of planets might be, uh, a bit dull. Procgen is a great way to achieve width, but not depth, and I can't say the thought of a thousand planets really appeals if there's nothing interesting on their surface. That's what I think, anyway. Some sickos disagree.

So while it's not surprising to hear that Bethesda is hard at work making handcrafted content—it is quite a well-resourced studio, after all—it's still good to hear Howard emphasise that there'll be a lot of manmade stuff (like sandwiches) to sink our teeth into when the game hits.

Oh, and if that dialogue comparison sounds familiar, it's because Howard loves making it. Back before Fallout 4 released, Howard was out there talking about how that game had more dialogue than Fallout 3 and Skyrim combined. Skyrim, if you've somehow forgotten, had around 60,000 lines of dialogue in its base version, while Fallout 4 had 111,000. 

Back in 2021 Howard talked about Starfield having over 150,000 lines of dialogue, rather than the 171K+ it would need to beat both games combined. I guess Bethesda's writers have been doing some scribbling in the last couple of years.

Starfield factionsStarfield citiesStarfield companionsStarfield traitsStarfield ship customization

Starfield factions: Find a cause to quest for
Starfield cities: See the big spaces in space
Starfield companions: Collect cosmic comrades
Starfield traits: Give your hero some history
Starfield ship customization: Make your spaceship special

Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

Read more
The director and executive producer at Bethesda Game Studios, Todd Howard, addresses the crowd about the new Fallout video game during the Bethesda E3 conference at LA Live in Los Angeles, California on June 10, 2018. - The three day E3 Game Conference begins on Tuesday June 12.
'I think geniuses come up with terrible ideas, too': Former senior artist at Bethesda likens Todd Howard's struggles with complete creative control to George Lucas
The creepiest guy leans in front of an NPC mid-conversation in Starfield.
Starfield promises it still exists as silence drives fans to space-madness, but it mostly just annoys everyone: 'They are deliberately choosing not to communicate more'
Wilderness with trees
PUBG creator Brendan Greene swears his infinite, mega-ambitious digital universe isn't like all the others: 'I want to build a metaverse because I don't think anyone else is'
Will Shen headshot
Former Starfield lead quest designer says we're seeing a 'resurgence of short games' because people are 'becoming fatigued' with 100-hour monsters
Starfield First Contact
Bethesda intended Starfield to be more violent, including 'meat caps' for beheaded astronauts, but the gore was toned down for technical reasons and because it 'didn't fit thematically'
A gas giant planet in No Man's Sky
No Man's Sky is getting 'trillions of new planets,' some with oceans 'several kilometers deep,' plus explorable 'end-game' gas giants
Latest in RPG
Minthara BG3 looking upset
Another round of Baldur's Gate 3 unearthing reveals Minthara can end up living in a sewer, an unused beach ending, and more
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Like a Dragon: Infinite Wealth money farm - Super Crazy Delivery
Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
Image of a sweetroll with a candle in it
Bethesda marks Oblivion's 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character
Koana, a main character in Final Fantasy 14: Dawntrail, stares thoughtfully at a book in his hands.
After a controversial coding slip-up fed stalkers info on their victim's alts, FF14 wipes the slate clean to try and fix its mistakes
Latest in News
Silent Hill f transmission trailer screenshots
Silent Hill f is not messing around – now it's been banned in Australia
MOUNTAIN VIEW, CALIFORNIA - AUGUST 22: A view of Google Headquarters in Mountain View, California, United States on August 22, 2024.
'Google must divest the Chrome browser:' DOJ renews call for Google to sell Chrome, and Android could be next
Victory screen of Big Rigs showing infamous "You're Winner" message under a three-handle gold trophy
One of the worst games ever made is coming to Steam, but we won't know how cruel this joke is until we see the price tag
Sci-fi character from Dune
Dune: Awakening promises us a breath of fresh air, skipping early access for a full launch with no monthly subscription in May
Baldur's Gate 3 Karlach concept art
'The dream of the tech industry is to sell off your company at an overinflated price and retire,' says actor behind Baldur's Gate 3's Karlach, 'And I feel that's being done with game studios right now'
assassin's creed shadows protector's armor
Assassin's Creed Shadows hits 2 million players, putting it on track to be the series' most successful game yet