The Witcher 3: Wild Hunt gets another update
The Witcher 3: Wild Hunt got a little bit prettier today with the release of a new patch that improves high-end textures and boosts Nvidia Hairworks performance. Various bug fixes and tweaks have also been implemented, keyboard controls can now be remapped, and, perhaps most important of all, the Prologue area now offers a few new cards for Gwent, the Hearthstone-style game-within-a-game.
The full breakdown of the Witcher 3 1.04 patch, as related on Steam:
Rebinding of all keys is now available after switching on the ‘Unlock Bindings’ option in the Options\Key Bindings submenu.
Corrects an issue in the dialogue system that might have caused dialogue looping in certain scenes.
Fixes an issue with incorrect behavior of Wild Hunt warriors after they were affected by the Axii Sign.
Corrects a bug that caused spontaneous combustion of gas clouds.
1280 x 720 resolution is now properly displayed as a valid resolution option.
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Fixes boat stuttering in cutscenes.
Texture rendering quality for the high and ultra presets has been improved.
Further improvements made in NVIDIA Hairworks performance.
A few additional gwent cards are now available in the Prologue area.
Fixes an issue where users with usernames incorporating non-Latin characters were unable to import saves from The Witcher 2.
Includes a series of overall stability and performance improvements.
Fixes issues related to alt + tabbing and minimizing the game window.
Updates the game icon.
Enlarges the loot pop-up window in the UI.
Fixes an issue where, in certain circumstances, the comparison window could extend beyond the game borders in the UI.
Upgrading items included in gear sets no longer destroys rune sockets on said items.
Introduces small tweaks in the UI for gwent.
Corrects some missing translations in localized versions.
The Witcher 3: Wild Hunt is a gorgeous game, but it does suffer from some issues. See for yourself in our gallery of the prettiest sunsets and ugliest rocks, right here.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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