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The videogame voice actors strike is officially over

The videogame voice actors strike that began more than a year ago is finally over. SAG-AFTRA, the union representing the voice actors, has announced that its members voted "overwhelmingly" in favor of the tentative agreement that was reached in September

Based on what SAG-AFTRA said last year were the two primary sticking points that led to the strike—transparency and secondary compensation—the new deal appears to be a victory for the union. It establishes a new bonus structure for performers based on the number of sessions worked, as well as "transparency provisions" that will require the disclosure of a project's code name, genre, whether or not it's based on established IP, and if an existing role is being reprised. 

Game makers must also reveal in advance whether the performance will require the use of "unusual terminology, profanity or racial slurs," feature sexual or violent content, or require the performance of stunts. The industry has also agreed to "continue working with SAG-AFTRA on the issue of vocal stress during the term of the agreement." 

"This agreement is the first step towards streamlining the work our members do in the video game industry," SAG-AFTRA president Gabrielle Carteris said. "The deal includes significant improvements in the area of transparency and the payment structure ensures that our members are compensated fairly for their work. I am excited for what this means for our members moving forward."

The union also noted that the new deal omits proposals desired by game companies, including one that would have seen performers fined for being late or distracted at recording sessions, and another that "would have allowed employers to use their permanent staff to do covered work outside of the collective bargaining agreement." 

The new deal will take effect on November 8, and is set to expire on November 7, 2020. 

Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.