The first Dead Space remake gameplay trailer looks just as nasty as I remember

Audio player loading…

The first-ever gameplay trailer from the upcoming Dead Space (opens in new tab) remake has finally been revealed, and I can say this about it: It's definitely Dead Space.

Memory is a wonderful filter. The original Dead Space is 14 years old and yet in my mind's eye, it looks just like this new video: The enemies, the environments, the ever-so-helpful (and clichéd) "cut off their limbs" written on the walls in smeared blood. Yet clearly it's come a long way: The original isn't hideous by any means (here's the 2008 launch trailer (opens in new tab) if you'd like to compare) but it's definitely dated.

The remake certainly looks a lot better, and it boasts a number of technological improvements including the "intensity director," which dynamically adjusts objects, enemies, environmental effects, and even Isaac's physical reactions. There are now no loading screens—the Ishimura, the ship on which Dead Space takes place, is now a single, fully interconnected environment. Isaac's weaponry now allows for super-precise enemy chop-chop courtesy of "layered flesh, tendons, and bones that break, tear and shatter in shocking new ways." That sounds awful, but hey, it's what we're here for, right?

Still, it's Dead Space, and I have to wonder whether that will resonate with 2022 horror fans, even with all the tech updates—and especially with The Callisto Protocol (opens in new tab) lurking on the sidelines. 

Dead Space is set to launch on January 27, and will be available for PC on Steam (opens in new tab), the Epic Games Store (opens in new tab), and Origin.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.