Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
It turns out the Battle Royale genre isn’t the bottomless goldmine that Fortnite and PUBG would suggest. First Radical Heights failed to save Cliff Blezinski’s Boss Key Productions from shuttering. Now The Culling 2 has performed badly enough that the developer is doing some soul searching.
The Culling 2 released on Tuesday, with Xaviant having halted development of the original Culling to produce the sequel. This decision hasn’t gone down well with its player base. The Culling 2 currently sports a rarely glimpsed “Very Negative rating on Steam, having received a slew of scathing reviews (13% positive at time of writing). “This is NOT the Culling”, says user Kaffe “It is more a bad rip-off of PUBG and H1Z1”. Steam user Fairlight was even less complimentary, stating “I stubbed my toe on the way to install this game. It was the most enjoyable part of the experience.”
Specifically, players lament the allegedly ropey state of the game at launch, along with some fundamental changes in the sequel’s mechanics, which places less emphasis on melee combat and use of traps and focusses on gunplay much like Fortnite and PUBG. General community anger is contributing to the wave of negativity too. The original game is also seeing its Steam rating drop, with recent reviews categorised as mostly negative.
The Culling 2’s user base has fallen off a cliff, too. Not that it was a very high cliff to begin with. According to Steam Charts, while the first game peaked at 12,622 concurrent users, The Culling 2’s all-time peak was just 249 players. At the time of writing, one person was playing the game about an hour ago.
I can’t help but be fascinated by this individual. Who is this dogged lone wolf, playing a Battle Royale game all by themselves? What drives them forward? Curiosity? Determination? Madness? Moreover, what happens to the game in this scenario? Do you automatically win and escape the area? Or are you simply forced to wait until whatever play-area shrinking gimmick crushes you into oblivion?
Joking aside, The Culling 2’s struggles have prompted a response from Xaviant. Yesterday, the developer tweeted “It’s time for us here at Xaviant to come together for some much-needed soul searching and to have some admittedly difficult discussions about the future of our studio.” It ended simply with “We’ll talk soon.”
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

