Electronic Arts
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'The industry isn't dying, it's splitting into two different models': What experts are saying about the EA buyout
By Tyler Wilde published
news What will EA's new owners do with it? Lean on its big live service games to pay off that $20 billion in debt, for one thing.

The most anticipated FPS of the year is scoring points by recognizing a simple truth: people want performance more than ray tracing
By Morgan Park published
FOV 90 PC gamers are celebrating games that actually run, and it's the FPS leading by example.

Battlefield 6 season 1 roadmap finally tells us how big its Call of Duty-like seasons will be: two maps, five guns, modes, and attachments
By Morgan Park published
NEWS Seasonal updates will come in three phases, beginning October 28.

EA CEO says company values will 'remain unchanged' under the new ownership of Saudi Arabia and Jared Kushner's investment firm
By Andy Chalk published
news In an email to employees, Andrew Wilson thanked them for making EA's "historic" deal possible.

The Sims 4 Adventure Awaits expansion adds Custom Venues, Imaginary Friends, and ambitious new getaways
By Andrea Shearon last updated
Getaway Gibbi Point adds more exploration for your Sims with its Getaway System.

So far, the Battlefield 6 campaign is satisfied being a Call of Duty cover band
By Morgan Park published
SPEC-OPS Hands-on with three missions from Battlefield 6's campaign.

Project Rene—Everything we know about the next major Sims game
By Lauren Morton last updated
Next Generation Project Rene is still years away, but Electronic Arts has committed to showing off features as it develops.

I have finally played the best version of Battlefield 6, and of course it's big maps with lots of vehicles
By Morgan Park published
FULL SCALE Mirak Valley and Operation Firestrom are exactly what I was looking for from Battlefield 6.

'Players ended up just shooting Doritos': Battlefield 6 is toning down its aggressive ping ability after open beta feedback
By Morgan Park published
NEWS Battlefield 6's ping was a bit too effective in the beta, says devs.

Battlefield 6 devs knew 'everything' would leak from playtests but said the risk was worth it to get feedback from players: 'That had to come at any cost'
By Andy Chalk published
news Ripple Effect was determined to collect all the player data it could, even though it meant accepting that leaks would happen.
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