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Super Meat Boy studio teases A Voyeur For September

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Team Meat, the two-man studio behind the indie hit Super Meat Boy , is apparently working on something entirely new called A Voyeur For September. You can ask me what it is, but I will tell you only this: It is a riddle, wrapped in a mystery, inside a trailer.

Do you ever get the feeling that Team Meat has a little trouble staying focused? Back in October 2012 , Edmund McMillen announced that the new version of Super Meat Boy the team was working on was being put on hold so it could focus on Mew-Genics, and then last month he revealed that Mew-Genics had also been put on hold so he and Team Meat partner Tommy Refenes can work on something entirely different.

That "something" has now come to light, sort of, as A Voyeur For September. All it is at this point is a snowy, distorted trailer consisting primarily of a creeper's view of somebody's living room, intercut with random, black-and-white clips of stuff. There's a website at avoyeurforseptember.com but it consists of nothing but a title, a copyright message, the Team Meat logo and the trailer in question.

In a post that went up earlier this afternoon, McMillen confirmed that Mew-Genics is "on hold till the next Team Meat game comes out," and said that it will be officially announced and shown later this month at PAX. So with nothing else to do until then, let's take a closer look:

Dandelions on the lawn. Men in ties. An empty room, through a window. Plants, and a man at a desk. More dandelions. A back yard. A punching bag? Upside down, in color—then right-side up. A buzzing bee. The picture comes into focus. A goat head on the wall. A woman walks up the stairs. Dandelions. A sharp breeze. Life, to death; and from death, life.

Okay, fine. You explain it to me, then. You've got until August 29 to figure it out; after that, the doors to PAX will be flung open, and all the secrets will be laid bare.

Andy Chalk
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.