Studio makes its beloved destructible FPS free in bid to keep it alive

A big mech looks over a battlefield in Blockstorm.
(Image credit: GhostShark games)

GhostShark Games is best known for 2019's unique spaced-out puzzler Still There, but the studio's first game was 2015's Blockstorm. The game basically smooshed-together a fast Quake-style shooter with a Minecraft-inspired sandbox, the latter part of which allowed extensive customisation of avatars, maps, modes and weapons.

Blockstorm has attracted near-universal acclaim from Steam reviewers over its lifespan, with just under 6,500 reviews putting it at "very positive", but the recent reviews have not been so great. Mainly this is because it's a multiplayer only game and, in the last year or so, the playerbase has moved on to other things. So GhostShark and publisher IndieGala had a decision to make… and it's done the opposite of what companies like Meta do.

"We want to thank our dedicated community of players for their support and feedback over the years," said GhostShark in a statement. "We hope that going free-to-play, our gift to all of our loyal fans and involved community, will encourage even more players to join the Blockstorm community and enjoy the game."

Well, better than a kick in the teeth. Whether this is enough to give Blockstorm a new lease of life remains to be seen, but there are enough popular elements here that one could easily imagine what GhostShark calls a "passion project" having much more success than it has: And perhaps that magic price tag of zero will attract enough players to keep it alive for some time to come.

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."