Steam will restrict 'fake games' which exist solely for achievement farming

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Above: USA 2020

Above: USA 2020

Last year, Valve took action to mitigate the number of trading card farming games on Steam by developing a confidence metric that prevents games from dropping cards until it believes real people are really playing them. Now it's doing the same thing with achievement farming games.

In a brief message posted to the private developer group (which we can read via SteamDB (opens in new tab) and Reddit), Valve says that these achievement farming games aren't being used by many people, but that they confuse algorithms and users. Because of this, if a game hasn't reached the confidence metric Valve already developed for trading card farming games, it will be limited to 1,000 achievements, and those achievements won't count toward a player's global achievement count or be displayable on their profile. The game also won't count toward the number of games they own, and won't be eligible for coupons.

A notice is now displayed on the store page of any game that falls under these restrictions.

Running Through Russia 2 (opens in new tab), for instance, currently displays the message above. It is possible, though, that Steam's 'learning' will lead to the restrictions being lifted in time. 

The original Running Through Russia (opens in new tab) is not restricted, though it appears that games which were released before the new policy took effect are exempt. USA 2020 (opens in new tab), which has a mode that simply awards the player achievements over time, is not currently restricted, either. We'll have to see going forward what it takes for the algorithm to decide that a game is 'real' enough for its achievements to count.

"We don't believe these constraints will negatively impact real games in any way," said Valve, "and the removal of fake games should improve the Store experience for everyone."

Thanks, Kotaku (opens in new tab).

Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.