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An outside studio is helping with Star Citizen's Battlefield-like mode

Star Citizen
(Image credit: Cloud Imperium)
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The last time I played Star Citizen, I wandered around an extraterrestrial city, took off in a spaceship, got confused, and then crashed into that city. (Truly, I am a citizen of the stars.) The open universe is a bit daunting right now, but Cloud Imperium Games has been adding structured modes to its ever-expanding space sim, too. There's Arena Commander for dogfighting, Star Marine for first-person shooting, and coming in the future, a 40-player combined infantry and vehicle combat mode called Theaters of War.

Today, Cloud Imperium announced that another developer has been helping with Theaters of War since 2019: Firesprite (opens in new tab), the UK-based studio that worked with Sony to make PS4 pack-in The Playroom, as well as sci-fi horror game The Persistence (opens in new tab).

It's not surprising that another set of hands is fiddling with the Star Citizen project (it's hardly just one game at this point). Cloud Imperium has studios in Los Angeles, Austin, Frankfurt, Wilmslow, and Derby, and has worked with a number of contractors throughout a decade of Star Citizen development, including Dead by Daylight studio Behaviour Interactive and production company Virtuos.

The Theaters of War mode is something like a mashup of Battlefield and Star Wars: Squadrons: Attackers and defenders battle through stages that start on the surface of a planet and conclude in an attack on an orbital space station.

The mode was first demonstrated to Star Citizen backers in 2019, and closed beta tests have continued since then—a hand-picked group of backers called the Evocati are the only invitees so far, but Theaters of War will hit the Public Test Universe "eventually," says Cloud Imperium. There's nothing more concrete than that timing-wise, but this is Star Citizen we're talking about, so that's to be expected.

I've embedded the 2019 demonstration of Theaters of War above. It's apparently changed a good bit since then, but it's still pretty wild to see a ship full of players take off from the ground and then land on an orbital space station. I imagine it's a technical quagmire, too—no surprise that a few of the questions asked during an AMA about the mode (opens in new tab) last year had to do with framerates.

While Firesprite is specifically working on Theaters of War, the studio's efforts have benefited combat design for the larger Star Citizen project, according to Cloud Imperium technical director of content Sean Tracy. That includes Squadron 42, the separate singleplayer game starring Mark Hamill, Gary Oldman, and Gillian Anderson, which also has no release date—I'm going to guess it'll be out around the same time as The Elder Scrolls 6, and it's possible I'm being generous.

Tyler Wilde
Tyler Wilde

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.