STALKER: Lost Alpha was a Shadow of Chernobyl mod released back in April. Once planned as an official STALKER expansion, it was leaked ahead of time—putting an end to the paid-for deal. Disappointed but undeterred, the team eventually released the mod for free.
That, it seems, is not the end of the story. "Some people already buried our project, but we are still working on our dream game," writes the mod team in a new announcement. They compare Lost Alpha's initial release to an "early access" project, saying, "many people simply did not understand they are playing a work in progress game."
The next update, it seems, will be the biggest by far—so much so that they've decided to mark it as a special "Developer's Cut" enhancement.
"What do we plan to add? More life to the Zone, earlier unlocked freeroam for NPCs, less empty places on huge levels, revised weapons and trading system, revised atmospheric Ukrainian weather," they write, before continuing to list lots and lots of other things. You can see the current patch notes here, although they'll be continually revised as the mod approaches completion.
Lost Alpha's original aim was to restore cut content to Shadow of Chernobyl. Eventually, it expanded in scope—becoming a completely parallel campaign across restored and re-imagined areas.
PC Gamer Newsletter
Sign up to get the best content of the week, and great gaming deals, as picked by the editors.
Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.
Arrowhead CEO says the 'live service' aspect of Helldivers 2 has to be secondary to delivering a 'full experience' for $40: 'We view ourselves as a live service game because it's unfair to say anything else'
'We have an actual person with the title of Game Master': A single Helldivers 2 dev named Joel is pulling the strings on its galactic war like an all-powerful D&D dungeon master, war will become 'more and more sophisticated over time'