Stadiums come to Cities: Skylines in free "Match Day" DLC

Paradox Interactive has released a new bit of free Cities: Skylines DLC called Match Day that enables digital mayors to build a football stadium in their cities, attract a team, and then deal with the consequences: The ticket income is sweet, but traffic on game day can be a real headache. The DLC also adds new stadium-related policies, and there's a new hat (and new chirps) for Chirper, too. 

The DLC comes alongside a small update that makes a handful of relatively minor fixes and tweaks to the game—lowering the amount of power that Solar Plants produce during the night, for instance, and setting snowplow blades to face in the proper direction when using left-hand traffic—and also adds five in-game items that had previously been available only to those who had preordered the game: the Carousel, Dog Park, Bouncy Castle, Basketball Court, and Botanical Garden. 

The Match Day DLC is live now on Steam, and you can see the full patch notes on the Paradox forums. You can also, since you're here, feast your eyes on a stunning, 50,000-building Cities: Skylines recreation of the city of Seattle, or if you're in the mood for something different, watch 200,000 innocent people get swept away in a deluge of liquid poop.
 

The PC Gaming Show returns to E3 on Monday June 13, featuring game announcements, updates to existing favourites, and conversation with top developers. You can find out what to expect here, and also book free tickets to attend in person at pcgamingshow.com. The PC Gaming Show will be broadcast live through twitch.tv/pcgamer from 11:30 am PT/2:30 pm ET/6:30 pm GMT, but be sure to tune in beforehand to check out The Steam Speedrun, in which one lucky winner will buy as many games as they can in three minutes.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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