Skip to main content

Space Hulk: Deathwing trailer finally shows off some gameplay

Audio player loading…

Things have been relatively quiet on the Space Hulk: Deathwing front since it was announced way back in September 2013. There was a teaser in 2014, followed by another teaser in 2015, but while they were both “in-engine,” neither showed off any actual gameplay.     

The new trailer addresses that shortcoming, however, and in fine fashion. The promise of Easter eggs hidden by Dark Angels author Gav Thorpe and environment designs based on spaceships taken from the Warhammer 40,000 lore will appeal primarily to committed fans of the franchise, but the levels do look fantastic: dark, broken, and so forebodingly old. Brother Barachiel knows what I'm talking about.  

“These ancient corridors are laden with history, the long shadow of the Heresy lies heavily upon them,” he says, as he tromps down the hall. “It is both awe-inspiring and... disquieting to tread them after so long.”  

That's what I'm talking about. Shooting stuff is great, but exploring ancient spaces and really taking in all that history—imaginary though it may be—is what really works for me. And given the relative success of recent Games Workshop-licensed releases like Battlefleet Gothic Armada and Warhammer: End Times—Vermintide, not to mention the apparent promise of Total War: Warhammer, I'm actually feeling optimistic about developer Streum On Studio's chances of making this one work.  

Space Hulk: Deathwing is slated to come out later this year. Find out more at spacehulk-deathwing.com

Thanks, RPS.  

Andy Chalk
Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.