Skull and Bones PC system requirements and special features revealed

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It's hard to believe that Skull and Bones is actually happening. Even though an official launch date was announced in July, the litany of delays and uncertainty leading up to that point has embedded a tiny, nagging sense of doubt in the back of my brain that's not going away until after it comes out—and maybe not even then.

But now we're one step closer to a release actually happening: Ubisoft has unveiled the official Skull and Bones system requirements, PC-specific features, and anti-cheat systems.

First things first: The hardware you need if you want to play.

Low (1080p, 30 fps)

  • CPU – Intel Core i7-4790 or AMD Ryzen 5 1600
  • GPU – Nvidia GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
  • RAM – 8GB dual channel
  • Storage – 65GB SSD
  • OS: Windows 10

High (1080p, 60 fps)

  • CPU – Intel Core i7-8700K or AMD Ryzen 5 3600
  • GPU – Nvidia GeForce GTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB)
  • RAM – 16GB dual channel
  • Storage – 65GB SSD
  • OS: Windows 10/11

High (1440p, 60 fps)

  • CPU – Intel Core i7-9700K or AMD Ryzen 5 5600 X
  • GPU – Nvidia GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
  • RAM – 16GB dual channel
  • Storage – 65GB SSD
  • OS: Windows 10/11

Ultra (4K, 60 fps)

  • CPU – Intel Core i5-11600K or AMD Ryzen 5 5600 X
  • GPU – Nvidia GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 XT (16GB)
  • RAM – 16GB dual channel
  • Storage – 65GB SSD
  • OS: Windows 10/11

(Image credit: Ubisoft)

(Image credit: Ubisoft)

Owners of the PC version of Skull and Bones will also enjoy uncapped framerates, multi-monitor and widescreen display support, customizable controls, advanced graphics settings and adjustable FOV, built-in benchmarking, and for those with the hardware to handle it, support for DLSS/FSR and ray-traced global illumination. It will also have full crossplay support with all other platforms: PlayStation 5, Xbox Series X/S, and Stadia.

Skull and Bones can be played solo but "is best experienced with up to two other friends," or randos you run into on the high seas, as the case may be. Either way, the game will endeavor to make your adventures both fun and fair. Players will be matched up based on their infamy level and PvP preference, and a built-in reporting system will enable players to report or block others for "disruptive behavior." 

It will also employ the widely-used BattlEye anti-cheat software, and it sounds like Ubisoft won't be messing around: It warned that players will be permanently banned on the first offense if they're caught using cheats.

Barring any further delays (and these things are always possible), Skull and Bones will be out on November 8.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.