Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • Affiliate links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Popular
  • Gamescom 2025
  • Essential Hardware
  • Battlefield 6
  • PC Gamer quizzes!
  • AI
Recommended reading
marvel rivals characters screenshots
Third Person Shooter 'The winds of change are blowing': After 159 days Marvel Rivals has finally nerfed Storm, albeit not by much
Elden Ring Nightreign Ironeye build - Ironeye, Wylder, and Guardian
RPG Elden Ring Nightreign tier list: Who's the best character to pick?
Marvel Rivals Wolverine and Phoenix team-up in Season 3: Wolverine gritting his teeth as he gets ready to leap. His claws glow orange and are covered in a red haze.
Third Person Shooter Phoenix's terrifying team-up in Marvel Rivals Season 3 has me starting a campaign to get Wolverine banned in all my matches
A side-by-side screenshot of Overwatch hero Bastion. On the left is his current size as of season 16 and on the right is his size in season 17, which is 10% smaller.
FPS Say goodbye to Overwatch hero Bastion and say hello to next season's Cooler Bastion who will be 10% smaller because he was such a bullet magnet
Marvel Rivals Wolverine Phoenix team-up in Season 3: A close-up of Wolverine lying on the ground.
Third Person Shooter Rejoice, Tank players: Marvel Rivals has nerfed Wolverine, a mere five days after buffing him because it brought 'a bit too much heat to Vanguards'
Card Game Elder Scrolls fans are bringing the card game back from digital oblivion
King Krush Hearthstone pet
Card Game Hearthstone's first in-game pet is only available via a gacha mechanic that will cost most players a whopping 158 bucks
  1. Games
  2. Card Game
  3. Hearthstone

Reynad on the 10 old cards Blizzard should nerf for Hearthstone Standard

Features
By Andrey "Reynad" Yanyuk published 10 March 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Predicting where the nerfbat will fall...

Predicting where the nerfbat will fall...

What may be the biggest change in the history of Hearthstone is coming soon—the advent of the Standard and Wild formats. With the Classic set being evergreen in the Standard format, Blizzard plans to take a fresh look at its most powerful cards to rebalance them. My name is Andrey Yanyuk, better known as Reynad of Tempo Storm, and I’m here to give some insight on the cards most likely to be changed, and how I think Blizzard should alter them.

In many cases the cards that I expect to see changed are not necessarily the most “overpowered”, but rather the cards that create oppressive strategies that would push certain types of decks out of the Standard metagame. Be sure to keep an eye out for the upcoming Standard and Wild Meta Snapshots to be up-to-date with the best decks to play, and come say hi over at Twitter, Twitch, YouTube, or Facebook!

Now let’s get into it...

Page 1 of 11
Page 1 of 11
Big Game Hunter

Big Game Hunter

Big Game Hunter, or “BGH” has been a topic of discussion in the Hearthstone community for a long time. Having pretty reasonable stats for 3 mana, there is little risk in including the card in your decks. The potential upside, on the other hand, is massive. Not only do you get a two-for-one exchange in terms of card advantage, but you’re spending 3 mana to destroy a 7+ mana minion of the opponent’s while developing your board. It is such a massive swing that including any 7+ attack minions in your deck at all has a lot of risk involved.

Ubiquitous cards such as Dr. Boom would actually be even better if they had their attack stat reduced to 6, simply to avoid BGH. This pushes a lot of potentially fun and exciting cards such as Deathwing, Arch-Thief Rafaam, or Inner Fire out of the meta. BGH also provides classes like Druid, who would otherwise be weak to large minions because of their lack of hard removal, with an effect they should otherwise not have. When every class has access to Big Game Hunter, cards like Polymorph or Assassinate become much more lackluster.

I would take this balance patch as an opportunity to tone down the strength of BGH significantly, so that we see more large and exciting minions being played. I recommend changing the card to only destroy Dragons, but leaving the stats and cost the same. This would also introduce a counter-measure to an archetype that does not otherwise have one.

Page 2 of 11
Page 2 of 11
Molten Giant

Molten Giant

0-mana 8/8s will always find a way into the top-tier decks. Molten Giant is an extremely powerful card that has previously led to nerfs of cards such as Warsong Commander. This card punishes midrange strategies that do not have access to 10+ points of burst damage by enabling a player to completely flip the state of the board with a timely Molten Giant. Whether combined with a taunt effect like Sunfury Protector, or healing in Antique Healbot, or more unique effects such as Shadowflame and Echo of Medivh, the Molten Giant enables degenerate strategies. I would increase the cost of the card to 23.

Page 3 of 11
Page 3 of 11
Mountain Giant

Mountain Giant

Together with Molten Giant, Mountain Giant enables the Warlock archetype known as “Handlock” to exist in all future Standard formats. While this is one of my favorite decks to play in the game, I must say that it is inherently oppressive to midrange strategies that try to play a balanced game of jockeying for board position. Playing an 8/8 on turn four every game punishes any deck that has not flooded the board by that point, which in itself would leave a player vulnerable to Hellfire or Molten Giant.

If we want Hearthstone to be a game of meaningful decision making and fighting for small advantages, strategies like Handlock have to go. With my proposed changed to Big Game Hunter as well, the Giants would be left with little to no counterplay. I propose simply increasing the cost of Mountain Giant by 1. This would eliminate the possibility of a turn four Mountain Giant by simply using the Warlock hero power twice, and weaken the Handlock archetype significantly.

Page 4 of 11
Page 4 of 11
Druid Combo—Force of Nature + Savage Roar

Druid Combo—Force of Nature + Savage Roar

The Druid combo has been consistently ending the game from turn eight since the inception of Hearthstone, and enough is enough. Having a 14-damage burst available from an empty board allows Malfurion to completely ignore fighting for the board throughout the midgame and just push to bring the opponent down to that magic health threshold. Not only has this combination kept Druid within the top tier of competitive decks for two years, but it limits new ways to build Druid decks. It’s hard to justify playing large, slow minions like Ancient of War and Cenarius when you can just finish every game with the combo.

Force of Nature has already been nerfed once to 6 mana, and in isolation is not a very strong card. Because of this, I would recommend changing Savage Roar to a 5-mana card that gives your characters +3 attack. This makes it a strictly better version of Bloodlust, but I enjoy the option to play the card on its own in Druid Token archetypes. I don’t like the idea of simply increasing the cost of Savage Roar to 4 because it runs the risk of still making Druid combo-oriented.

Page 5 of 11
Page 5 of 11
Knife Juggler

Knife Juggler

Where to begin with Knife Juggler? I’ve certainly had my qualms about it. Knife Juggler has been ubiquitous in aggro decks for the past two years, and simply provides too much value for 2 mana. You get passable stats for the price, and if it happens to live you get to obliterate the opponent’s board (maybe). The key issue with Knife Juggler is its inconsistency. From a very early stage of the game, the state of the board is left up to chance. A coin flip can decide whether your overpowered 3/2 survives, or whether the pesky 2/1 on the opponent’s side of the board will live to trade with it. Like the Druid combo, Knife Juggler limits variety in deck building by being present in most aggressive decks in the game, whether that’s Secret Paladin or Zoo or Hunter. I would change the card to a 3 mana 3/3 to keep its power level in-line with other minions.

Page 6 of 11
Page 6 of 11
Alexstrasza

Alexstrasza

Alexstrasza has been a core part of combo-oriented decks throughout the history of Hearthstone. Setting your opponent from full life to 15 with a single card allows for strategies that completely ignore the state of the board during most of the game before finishing the opponent off with a flurry of burn spells or charge minions. Like Handlock, this is inherently strong against midrange decks that try to interact with their opponent in the traditional sense of trading creatures and card advantage.

If setting up for a one-turn-kill wasn’t enough, Alexstrasza gives its controller the option to restore up to 14 life when in a losing position. Overall, it's a dangerous effect to leave in the game long-term. Like some other cards on this list, it’s hard to just alter some stats on the card and make it feel “fixed”. In a lot of cases I think the best changes are ones that rework the entire card, rather than simply changing numbers to push it into the realm of unplayability (Starving Buzzard, for example). I propose Alexstraza keep the same cost and stats, but have the text changed to “Battlecry: Summon the last friendly minion that died.” Hopefully this is in line with Alexstrasza’s Life-Binder lore, but I’ll be the first to admit that I’m not an expert on Warcraft canon.

Page 7 of 11
Page 7 of 11
Leper Gnome

Leper Gnome

The entire Face Hunter archetype is possible to build using the classic set alone. This means that every single expansion from here on out will be obligated to provide the tools to deal with it. Cards like Zombie Chow, Antique Healbot, and Refreshment Vendor are necessary to give decks the tools to compete with this type of strategy. This starts a slippery slope of making sets have “prerequisite” cards, which leads to less room for new designs. It is not Leper Gnome in particular that pushes strategies such as Face Hunter over the top. The card isn't what I would call “broken”. The issue is that collectively, there are too many cards for this type of strategy in the classic set, Abusive Sergeant being another obvious offender. Leper Gnome is simply the common denominator in all of them due to the lack of suitable aggressive 1-drops. If this concentration of aggressive direct damage minions remains in the game, it limits Blizzard’s ability to print new cards along the lines of Quick Shot or Divine Favor. I propose simply reducing Leper Gnome’s stat line to 1/1. This halves the card’s impact when left on the board to attack for a turn or two.

Page 8 of 11
Page 8 of 11
Ironbeak Owl

Ironbeak Owl

Like Big Game Hunter, Ironbeak Owl hates fun. Ironbeak was incorporated into the game as a way to give decks countermeasures against a myriad of strategies including minion buffs, walls of Taunt, and Deathrattle effects. At the end of the day, the card’s flexibility and low opportunity cost to include has made it opress strategies like Inner Fire Priest and Ramp Druid. It is ubiquitous in aggressive and control decks alike, having seen play in most major archetypes at one point or another. While I believe that slower silence effects such as Spellbreaker are fine for the game, Ironbeak Owl remains just a bit too efficient and flexible at what it does. I propose limiting the card to only being able to silence a minion with Taunt.

Page 9 of 11
Page 9 of 11
Ice Block

Ice Block

Freeze Mage and its variants have long been a staple of competitive Hearthstone play. The archetype tends to have a slew of lopsided matchups, whether in the Mage’s favor or not. When playing against the deck, players often feels like they have little control over the outcome of the game and almost no ways to interact. The deck is built in such a way that traditional removal spells such as Wrath are nearly useless against it.

Freeze Mage is yet another strategy focused on bypassing the traditional modes of interaction in the game, such as trading and killing minions. While I love unique archetypes like this, I'm also worried that having Freeze Mage (or Molten Giant Mage, etc) in Standard until the end of time is far from healthy. The very decks it preys on are the decks that play the most interactive games of Hearthstone. I believe that Ice Block is one of the most crucial, frustrating, and uninteractive aspects of these Mage decks. A fine change would be to have Ice Block read “Secret: Until your next turn, if your hero takes fatal damage, prevent it and become Immune this turn.”

Page 10 of 11
Page 10 of 11
Innervate

Innervate

This might be the strongest card in all of Hearthstone. Innervate creates some of the most disgusting opening plays imaginable. Not only does it limit deck choices in every Druid list to 28 cards, but it creates one of the most draw-dependent strategies in the game. I believe that effects like Wild Growth or Darnassus Aspirant are healthy, but Innervate allows for too many plays that are simply too strong and difficult to account for. “Do I play out my 3/2 minion on turn 2, or play around the off-chance that the Druid has Innervate + Keeper of the Grove in his opening hand?”

With Druid, it's difficult to say whether it’s Innervate, Ancient of Lore, or Keeper of the Grove that should be changed for the sake of deck variety, but Innervate is certainly the most powerful of the three. It’s also worth noting that playing a huge minion on turn one is a very rare, and exciting moment for new and veteran players alike. Eliminating that from the game entirely has its drawbacks. If a nerf to Druid combo happens, it may put Druid in a precarious spot as well. Weakening Innervate runs the risk of hurting the class a little too much. Despite that, I believe that toning down Innervate slightly will help keep Druid's balance more in-line with other classes. I would slightly weaken the card by limiting its mana ramp effect to be only used on minions.

Page 11 of 11
Page 11 of 11
Andrey "Reynad" Yanyuk
Read more
marvel rivals characters screenshots
'The winds of change are blowing': After 159 days Marvel Rivals has finally nerfed Storm, albeit not by much
Elden Ring Nightreign Ironeye build - Ironeye, Wylder, and Guardian
Elden Ring Nightreign tier list: Who's the best character to pick?
Marvel Rivals Wolverine and Phoenix team-up in Season 3: Wolverine gritting his teeth as he gets ready to leap. His claws glow orange and are covered in a red haze.
Phoenix's terrifying team-up in Marvel Rivals Season 3 has me starting a campaign to get Wolverine banned in all my matches
A side-by-side screenshot of Overwatch hero Bastion. On the left is his current size as of season 16 and on the right is his size in season 17, which is 10% smaller.
Say goodbye to Overwatch hero Bastion and say hello to next season's Cooler Bastion who will be 10% smaller because he was such a bullet magnet
Marvel Rivals Wolverine Phoenix team-up in Season 3: A close-up of Wolverine lying on the ground.
Rejoice, Tank players: Marvel Rivals has nerfed Wolverine, a mere five days after buffing him because it brought 'a bit too much heat to Vanguards'
Elder Scrolls fans are bringing the card game back from digital oblivion
Latest in Card Game
The player looks up at a foreboding manor house in a snowy landscape while holding a lantern.
This deckbuilding card battler where you bargain with the devil looks like Inscryption mixed with Battle Chess
Pikachu looking shocked.
'I won't show those illustrations to anyone as long as I live': Nintendo of America suggested giving Pikachu 'huge breasts' when Pokémon first came to the US, and no, it wasn't a mistranslation
An image of a Ho-Oh from the Pokemon anime, flying majestically through the air
The Pokémon Company apologises for plagiarising artwork in the latest TCG Pocket expansion and assures fans, 'We are also conducting a broader investigation'
Sephiroth from Final Fantasy 7
Fans are celebrating Magic: The Gathering's latest return to its own setting, but numbers don't lie—the Final Fantasy crossover boosted revenue 23%
The player clutches a hand of cards in front of conjoined blue and yellow boards resting on a mushroom-dotted tree stump.
An 'Overwhelmingly Positive' idle game about plastic ducks floating in a pool has a collectible card-game successor, and there's a demo you can play now
Elder Scrolls fans are bringing the card game back from digital oblivion
Latest in Features
battlefield 6 reveal trailer
By surrendering to an 'open weapons' default, Battlefield 6 is giving up the most special thing about Battlefield
Jason, one of the protagonists of GTA 6, holding a phone.
Speculatively plotting GTA 6's map is a painstaking, exhausting, and heroic effort: 'We had 10 people search every street in StreetView, this took weeks—and failed'
Battlefield 6 beta feedback: A side-on image of a soldier wearing full gear prone with a scoped LMG amongst rocks and other debris.
Amid sweeping changes, it's refreshing to see that the Battlefield 6 beta was an actual playtest, and not a glorified demo
Phyre as a Toreador
I've played Vampire: The Masquerade – Bloodlines 2's DLC clans, Lasombra and Toreador, and they absolutely should have been in the base game
Futaba, the hacker character from Persona 5, and the PC Gamer quiz logo
How well do you know your hacking minigames? Put your wits to the test with our latest quiz
Fray, a Dark Knight from Final Fantasy 14, stares unimpressed down at the player.
All MMO quest journals are a massive waste of potential, except for FF14's, which was good for exactly one storyline
  1. Two of the best Hall effect keyboards on a blue background with the PC Gamer recommends logo in the top right.
    1
    Best Hall effect keyboards in 2025: the fastest, most customisable keyboards for competitive gaming
  2. 2
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  3. 3
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  4. 4
    Best gaming laptop in 2025: I've put the best of this new generation head-to-head and we have a winner
  5. 5
    Best gaming chair in 2025: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  1. Metal Gear Solid Delta: Snake Eater
    1
    Metal Gear Solid Delta: Snake Eater review
  2. 2
    Elgato 4K S review
  3. 3
    MSI Stealth 18 HX AI review
  4. 4
    MSI MPG CoreLiquid P13 360 review
  5. 5
    Asus ROG Falcata

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...