Potion Craft is leaving early access soon, with new quests, ingredients and potions
The brew will be ready in the third quarter of 2022.
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Potion Craft: Alchemist Simulator just made an appearance on the PC Gaming Show. Players have been brewing potions since early access kicked off last year, and now it's nearly done, with developer niceplay and publisher tinyBuild planning to nudge it out the door in the third quarter of 2022. In the meantime, watch the trailer above to get an idea of what the move to 1.0 means.
Alchemists will have access to a new potion base and alchemy map, new salts and map mechanics, more ingredients and a revamped element system, brand new potions, and more quests, which will also have additional requirements.
The early access phase appears to have gone down very well, garnering it a Very Positive user rating on Steam. It's well deserved, too. I'm entirely worn out on crafting systems, but it turns out that a game almost entirely dedicated to the act is still capable of hooking me.
See, the journey to create each potion is a mini-adventure, embarked upon from the safety of your shop. By adding ingredients, mashing them up, pumping the bellow and diluting where required, you'll see your potion take a journey across the map. Keep pushing into the unknown and you'll encounter effects, experience nodes, but also dangers that could ruin your concoction. You only want the best for your customers, who range from farmers wanting some help with their crops to knights looking for a little more protection against dragons.
It's all delightfully tactile and blessed with striking art designed to evoke a medieval manuscript, and I found the whole process incredibly soothing until I finally declared that Potion Craft had finally given me a crafting system I didn't hate.
Potion Craft is currently available in early access on Steam, and at launch it will also be making the jump to GOG.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

