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Peggle 2 announced—here's what we want

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Not a screenshot of Peggle 2—but close . It's Peggle.

Not a screenshot of Peggle 2—but close . It's Peggle.

EA really dropped the ball at its E3 press conference earlier today—it announced Peggle 2, that is. The sequel to PopCap's pachinko-like hit is coming on [date] later this year to [platforms], and those are the hard facts. Alright, we don't even have a screenshot, but we do have extreme fever dreams of what we hope Peggle 2 is all about.

We expect, at the very least, an all-new cast of characters with new special abilities and 60-some new levels. That's a given. I'd also love to see more pinball-inspired elements in the levels—there are already a few in the more advanced Peggle: Nights stages. Other bouncing ball related game modes would be welcome too, perhaps with more physics elements. Battlefield 4 isn't the only game that can have destructible terrain. And if not all that, an official level editor would be ace.

Going further, a deeper adventure mode, perhaps with RPG like progression, skills that level up, usable items, and...am I ruining Peggle right now? Maybe a little. Simplicity is part of what makes it great, but as long as the standard just-hit-pegs-with-balls game is there, I don't see why it couldn't safely test a grander scale. I'd be cool with a world map.

There's also the possibility of multiplayer—it doesn't mesh with my "I'm going to play Peggle now so please go away, everyone in the world, this is 'me' time and don't care what you think" attitude toward the game, but a co-op mode could work. One player aims the ball, while the other controls a secondary function like pinball paddles? Either that, or head-to-head competition, but that seems even more in conflict with the spirit of Peggle.

In the end, all I really want is the rush of power sliding the ball down a slope of pegs and into the 100,000 point bonus slot—a joy I scoffed at before finally trying it for myself. Peggle already offers that, but I trust PopCap can find a way to keep it exciting. Let us know in the comments how you'd expand on the Peggle formula, and for the latest from E3, check out our complete coverage .

Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.