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  1. Games
  2. Action
  3. Payday 2

Payday 2 screenshots show robberies in progress, clown stealth

Features
By Tom Senior published 13 June 2013

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Payday 2 - jewel escape

Payday 2 - jewel escape

The co-operative heist - a great idea for a game, and this time round Overkill are staying faithful to the high concept with Payday 2, giving players more time to plan their robberies and move in stealthily before doing the deed. Check out the latest trailer for some criminal footage, read our preview for more details, and catch some clowns red handed in the latest screenshots from E3 2013 right here.

Page 1 of 4
Page 1 of 4
Payday 2 - stealth clown

Payday 2 - stealth clown

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Page 2 of 4
Payday 2 - moonlight gunfire

Payday 2 - moonlight gunfire

Page 3 of 4
Page 3 of 4
Payday 2 - the job gone bad

Payday 2 - the job gone bad

Page 4 of 4
Page 4 of 4
TOPICS
E3
Tom Senior
Tom Senior
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Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.

Read more
character wearing helmet with dozens of wires attached like a sea creature
‘We could go from a shooter to a platformer to a horror theme’: How stepping away from Payday 2’s real-world framing has helped Den of Wolves turn high-stakes heisting on its head
Den of Wolves screenshot
After playing a Den of Wolves heist, I have high hopes for the cyberpunk take on Payday 2
Four heisters standing together
Ex-Payday 2 devs think they've solved the problem of player in-fighting for their next co-op heist game: 'The bar is low'
Two thieves, one with a mechanical arm, run through dark streets
To be a master heister in Thick as Thieves, Warren Spector's 'player-powered' multiplayer Thief successor, the devs say you'll have to 'play with your ears'
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