Papers, Please developer releases free demo for next game
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
It may have fallen off our radars for a while, but the Return of the Obra Dinn—the next project from Papers, Please developer Lucas Pope—has, well, returned, in the form of a new work-in-progress demo that's available to play now.
In case you missed it first time round, the Return of the Obra Dinn is a stylish, monochromatic first-person mystery game set in 1807 that equips players with a magical time-altering pocket watch and tasks them with investigating a lost ship. We gave the demo a whirl this morning and came away impressed by the amount of detail in the environment despite the lo-fi aesthetic. Everything is filtered through a harsh, four-bit pixelated filter, probably meant to evoke the feeling of exploring something old and lost, which is exactly what you're doing in the game. There's even a few chromatic filters in the options that correspond to old-timey computer colors: Macintosh, Commodore 64, and so on.
As for what you do on board: hold the stopwatch over a dead body and you're transported to a frozen scene, the last minutes of that poor skeleton's life. Your only goal is to figure out who everyone is, and how they died, by exploring these frozen scenes.
The demo marks the first we've seen of the seafaring story since the tail end of 2014, and is by and large the same demo Pope showcased at GDC with the addition of new music, a new flashback scene, and a new intro sequence with voiced dialogue. Otherwise it's not all that different from the earlier build—something Pope addresses directly via his TIGForums devlogs.
"Well the game isn't done yet but I wanted to establish a bunch of excuses [to] look back now on why the current GDC demo isn't clearly 1.5 years better than the old development build," he says. "The primary culprit is that the tools/pipeline/systems that I built for the vertical slice did not scale up (at all) to making a full game. A lot of time was spent on small obvious stuff and I spun my wheels here and there just waiting for random inspiration at times."
Nevertheless, the Return of the Obra Dinn is really interesting in its current state. See for yourself by grabbing the free demo over on itch.io for Windows or Mac.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

