Nvidia launches several new GameWorks libraries

Voxel Ambient Occlusion (VXAO)

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Above we can see an example Nvidia provided showing normal SSAO compared to VXAO, with no texturing present. VXAO clearly improves the accuracy of the shadows, but it's more useful to look at what it does to a fully rendered game instead of a tech demo. In Rise of the Tomb Raider, there are now four available settings for GM200 class hardware: Off, On, HBAO+, and VXAO. On vs. off shows how without AO, objects and the game world can feel rather flat. HBAO+ vs. On results in incremental improvements to the shadows, while VXAO vs. HBAO+ is a far greater difference. In particular, VXAO does a great job at creating shadows underneath objects, where normal AO often leaves those areas looking "too bright."

The catch as before is that VXAO is far more demanding; AO and even HBAO+ are typically only a 3-8% hit, but VXAO drops performance by around 20% over HBAO+, or 25% compared to no AO. It's not something most users are going to be able to use right now, unless they have GTX 980 Ti or above hardware, but the next generation Pascal GPUs should have more fuel in the tank for such effects.

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Jarred Walton

Jarred's love of computers dates back to the dark ages when his dad brought home a DOS 2.3 PC and he left his C-64 behind. He eventually built his first custom PC in 1990 with a 286 12MHz, only to discover it was already woefully outdated when Wing Commander was released a few months later. He holds a BS in Computer Science from Brigham Young University and has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.