No microtransactions for The Division says Ubi, confusion follows
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Update: In response to my inquiries about the state of DLC and microtransactions in The Division, Ubisoft issued a statement saying that Phoenix Credits, the game's currency, are "purely an in-game mechanic" and cannot be purchased with real money.
"In Tom Clancy's The Division, there is no in-game currency that you can buy with real-world money," it said. "There will be DLC packs available through first party stores containing customization items, but these are optional and limited to items that have no influence on gameplay. An example of this are themed outfits for the agent's customization slots."
It still sounds like a rose by any other name to me: If you can drop a buck or two on a new outfit, hairstyle, or horse armor, then that's a microtransaction, and it really doesn't matter whether you're making it within the game using "credits," or in an external online store with your credit card.
Original story: With just over a week to go until The Division brings its instanced take on the end of the world to your PC, there's still confusion about whether or not the game will offer microtransactions. Ubisoft Community Manager Natchai Stappers recently took to Twitter to state that it will not, but his wording seems to have raised more questions than it answered.
@Tovarisc_ There will be no microtransactions, and definitely no P2WFebruary 26, 2016
It seems odd to me that he would emphasize the absence of “pay to win,” since that should go without saying if there are no microtransactions, and thus nothing to pay for in the first place. Muddying the waters even further, Ubisoft told Eurogamer in mid-January that “there will be no microtransactions at all. Not even for vanity items. Vanity items will be sold as DLC, through the regular first-party stores.”
So it's clear that Ubisoft will offer separately purchasable content for The Division, which gives this “no microtransactions” claim the appearance of Riddler-like quibbling over words: When is DLC not a microtransaction? I've asked Ubisoft for clarification and will update if I receive a reply. Otherwise, we'll find out next week: The Division comes out on March 8.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

