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New balance changes are coming to Team Fortress 2 in a 'major update'

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Videogames that are a decade old tend to be pretty well locked-down, which is a nice way of saying that their developers stopped paying attention to them years ago. Not so with Team Fortress 2, however. Valve announced in a TF2 blog post that new balance changes are coming to the game in a "major update," and this time around it's actually telling people about the update before it goes live. 

"In the past, we've made blog posts about changes we've already shipped or stuff we've tossed onto the smoldering scrap-heap of failed ideas," Valve wrote. "This time—based on your feedback—we're going talk about changes while we’re still working on them." 

The list of changes, "based on online community discussions, emails, playtime data, conversations with players of all skill ranges, and play testing," is not complete, but is instead a "sneak peek" at what Valve is moving toward. Some changes, to both items and classes, are still being worked on and aren't "ready for review," and some that are listed may be changed prior to the update's release.  

Valve is also "going deeper" with some classes than others. The Scout, for instance, will see a number of changes: The triple-jump enabled by the "Atomizer" bat, for instance, "is just too strong" because opponents don't see the bat and thus can't anticipate the Scout's enhanced jumping ability until it's too late. Because of that, the update will require that the bat be deployed, rather than simply carried, in order for the triple-jump ability to be used. It will also suffer a 50 percent "deploy time penalty" in order to prevent a "quick-switch by-pass." 

The Engineer, on the other hand, is getting far less attention: The only listed change for that class is that the "Rescue Ranger" weapon will consume metal (at a 4:1 metal-to-health ratio) when used to make ranged repairs to buildings. Previously, ranged repairs with the weapon required no metal, which made it a little too powerful.   

Ahead of the update, Valve is inviting player feedback as it tunes and finalizes these and other changes. "Hearing from you helps us prioritize our work and influences the direction the game moves in." 

A rollout date for the latest TF2 update hasn't been set. 

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.