Borderlands grosses $16 million globally, leaving it roughly $60 million shy of breaking even—and that's before the theatres take their cut

Borderlands movie promo image
(Image credit: Lionsgate)

The Borderlands movie continues to circle the drain in a way that, as I mentioned yesterday, is so dramatic that it just makes me kinda sad—its US box office debut coughed up a 'not good enough for the balance sheets' number of $8.8 million which, according to Variety, is a whole lot of scratch shy of the $115 million it took to make and the $30 million it cost to market and distribute.

As per GamesIndustry.biz, the global box office numbers are out and, oof, they aren't looking that much better. The grand gross (as in gross income, I'm not just being extra mean) of the Borderlands movie? $16.5 million.

As an exercise, let's do some quick, ad-hoc maths on how much money Lionsgate needs to make to even start breaking even. The movie cost $145 million to make if you squish those production and marketing/distribution values together. The studio claims that 60% of production costs—that's $69 million—were covered by presales. Slap the $16.5 million on top of that, and you get $85.5 million. There's a remaining dent of $59.5 million to find the dough for.

In terms of how that'll impact the actual Borderlands franchise? Luckily for Gearbox and Take-Two Interactive, not at all. In an interview with IGN, Take-Two's CEO—who wants us to give the movie a chance—emphasised that "the performance of the film wouldn't have a financial impact on us or on the franchise one way or another."

"We're working on our games and are pretty happy that there's a whole lot of people who now know about Borderlands that didn't know about it before. I'm stoked you think we do better with our games than what some of the best actors and filmmakers on the planet did with the movie—that's super flattering! You did see the movie, right?"

In fairness to Pitchford, it's likely many of those dunking on it didn't see the movie, statistically speaking. PC Gamer's news writer Joshua Wolens did, though, and he didn't like it—though it seems his "disconcerting impression it could end up a (relative) box office success" has not materialised.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.