Monument Valley is finally coming to PC
Both the 2014 original and 2017 are on their way to Steam.
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Monument Valley is a simple, visually striking, and vaguely sad tale about a princess on a quest for forgiveness. It was released in 2014 for iOS and Android devices, and it was wonderful—one of my favorite mobile games of all time. Eight long years later, it, and the 2017 sequel, are finally coming to PC in the updated Panoramic Edition, with a new PC-specific control scheme and updated graphics supporting ultrawide displays.
It's a deceptively simple game: Guide the princess across bizarre, beautiful structures by manipulating their structures to change angles, open doors, and unlock hidden paths. The puzzles can be tricky at times but the real goal is to experience a journey across a magical landscape filled with secrets and wonder, and so for the most part they aren't going to have you pulling your hair out in frustration.
"Through making this new edition of Monument Valley, we really wanted to hold onto that immersive, meditative experience that you experience on a touch screen or a mobile phone," said Jame Campbell, commercial manager at developer Ustwo Games. "We very much recreate that in this new expanded world, and you're almost stepping more into the world of Monument Valley, seeing more of this beautiful architecture and geometry, and the impossibility that makes the puzzles so unique."
Both the original Monument Valley and the sequel, Monument Valley 2—a new story about a different character, released in 2017—are being updated for release on PC, and will include all original content and DLC released for both games. They're set to come out on July 12 on Steam, and will be available individually or in a discounted bundle.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

