Life Is Strange serves up system requirements and first dev diary

Life Is Strange

Square Enix has revealed the system requirements for Life Is Strange, the metaphysical mystery game from Remember Me developer Dontnod, and the good news is that if you're reading this from a PC, then you'll probably be able to play it. The studio also released the first of three planned developer diaries, in which team members talk about the game's origins and the story they want to tell.

One of the more interesting points in the video comes fairly late into it, when Dontnod co-founder Jean-Maxime Moris explains explain the team's reasons for signing a publishing deal with Square Enix: "Square is basically the only publisher that didn't want to change a single thing about the game," he says. "We had other publishers telling us, 'Make it a male lead character,' and Square didn't even question that once."

It looks very promising, and fortunately the system requirements are pleasantly light:


  • OS: Windows Vista
  • Processor: Dual Core 2.0GHz or equivalent
  • Memory: 2 GB RAM
  • Graphics: ATI or NVidia card w/ 512 MB RAM (not recommended for Intel HD Graphics cards)
  • DirectX: Version 9.0
  • Hard Drive: 3 GB available space


  • OS: Windows 7
  • Processor: Dual Core 3.0GHz or equivalent
  • Memory: 2 GB RAM
  • Graphics: ATI or NVidia card w/ 1024 MB RAM (NVIDIA GeForce GTX 260 or ATI HD 4890)
  • DirectX: Version 9.0
  • Hard Drive: 3 GB available space

Honestly, if you can't meet that minimum, it's time to stop buying games and start putting your money into an upgrade. Or, I dunno, a cup and ball set. The first of five episodes of Life Is Strange comes out on January 30.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.