Left4Dead4Linux now 50 times faster
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
There's an update to Valve's Linux blog today with some performance figures for Left4Dead 2, which will be the first game released with Steam for Linux when it arrives hopefully later this year. Apparently work is coming along on the project in leaps and bounds, with the Linux version of the game actually running faster than under Windows.
According to the post, when they first ported L4D2 over, it was running at 6fps. Now that they've spent some time refining the code and improving the OpenGL paths, the latest build flies at 315fps on a GeForce GTX 680 system. By comparison, using the default Direct3D setup under Windows the same system scores just 270.6fps, while using OpenGL under Windows it benchmarks at 303.4fps.*
That's a fifty fold performance increase, as a result of both modifying the game to work with the Linux kernel and OpenGL and tweaking the graphics driver itself. According to the blog, Valve has been working with Intel, AMD and NVIDIA to fine tune drivers, which as suggested will have huge ramifications for other Linux devs.
The team do note, however, that it's the proprietary NVIDIA and AMD drivers they've been looking at, which might disappoint open source purists. Personally I think this is an incredible start, and am happy to see them getting things right on the generally more first party binaries, with the hope that opening up source code will follow later (as has generally happened with Android).
It's a point with which Free Software Foundation head Richard Stallman almost agreed in a recent post which was one of the most badly misquoted on the internet of the last week.
The post is very encouraging for future development, too. “That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive,” the author writes, “Given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL.”
*These figures are all from Valve's internal tests and haven't been independently verified to check that all settings are the same and so on - we just have to take Valve's word for it. As a signal to other developers who are thinking of following their lead, though, it's pretty strong.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
**Zombie Penguins pic from Profile Kiss .

