If you've ever pondered what a game lacking any pre-cooked animations would look like, you'll want to check out A New Zero. Developed by one-man venture Cryptic Sea, the blocky FPS/vehicle combat hybrid relies solely on the physical force applied on objects -- legs propelling a body forward, a gun's recoil exerting a Newtonian reaction on its wielder -- instead of ubiquitous animation code. Visuals are also procedurally generated, chopping Zero's total size below a single megabyte. Think Jurassic Park Trespasser with more exploding building walls and fewer rubbery dinosaurs.
Zero's demo is at version 0.78 and a free download is available at Cryptic Sea's website .
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Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?