In Afterparty, you'll need to outdrink Satan to escape Hell

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Good news everyone: Hell has booze. We can all relax. Boozing in the abyss, as it happens, is also the subject of Oxenfree developer Night School Studio’s next game. Afterparty follows the afterlife of best friends Milo and Lola who, just as they’re preparing for the world outside college, die, finding themselves stuck in Hell with no idea what they did to end up there. And the only way out? Outdrink Satan himself. 

Like Oxenfree, it’s a narrative adventure where you control more than one character, but it looks like the similarities end there. Milo and Lola’s goal is to get into Satan’s fancy afterparty, sending them on a pub crawl throughout an underworld melting pot that draws on religions from all over the world. 

It sounds like a hoot, frankly, and the type of Hell I can get behind. When the pair enter a bar, they can chat away to its patrons, embarrass everyone with some karaoke and, obviously, get sloshed. Since this is a boozy game, your poison of choice will have some additional consequences, possibly imbuing Milo or Lola with courage or lower their inhibitions. 

Afterparty seems like it will lean more towards experimenting and trying your luck than the tighter, more linear narrative found in Oxenfree, but Night School Studio is keeping shtum about a lot of the details, and so far all we’ve got is some concept art to tide us over until the game is properly shown off. It’s due out in 2019.

Cheers, IGN

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.