I hope Starfield's four cities are more Vivec and less Diamond City
Bethesda's made some incredible urban environments, just not recently.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Following an eternal-seeming procession of softly lit Starfield promos where its devs talk about the soundtrack, we've finally got substantial info about Bethesda's upcoming sci-fi RPG. Speaking to IGN, Bethesda mainstay and Starfield project lead Todd Howard provided some interesting context for the game's scale and development: It will have four main cities with Constellation hub New Atlantis claimed to be the largest Bethesda's ever created, and the game's procedurally generated star systems will boast "more handcrafted content" than any Bethesda game previously.
The cities bit is of special importance to me because I'm a freak for RPG cities, and Bethesda used to be one of the best in the game—Morrowind's Vivec and Oblivion's Imperial City especially are iconic fantasy locales. Bethesda's most recent singleplayer RPG, 2015's Fallout 4, really dropped the ball in this regard. Its primary settlement, Diamond City, had a unique look but proved downright puny in comparison to Oblivion or Skyrim's second order settlements.
At their best, Bethesda's towns and cities make for these dense feasts of quests and side stories, combining striking aesthetics, memorable layouts, and interesting enough characters to trick your mind into believing that these actually quite small settlements are real places where people live. After exploring Starfield's expanse of procedural space, I want to come in from the cold and get lost in a sci-fi city the way I did with Mass Effect's Citadel in 2007.
Howard's comments on bespoke content give me hope that these places will be interesting enough to hold my attention and, just maybe, fill up those 1,000 explorable planets. Fallout 4's overreliance on procedurally-generated "radiant" quests really soured me on that game—nothing felt worse than picking up a new quest from the Railroad faction and having it direct me to grab a macguffin that's spawned in a dungeon I already cleared.




Prior to Fallout 4, Bethesda had a track record of excellent side quests that fill out its open worlds, with Oblivion's A Brush With Death and Skyrim's A Night to Remember immediately coming to mind as examples of the studio's capacity to surprise and delight. I want to show up to one of these four cities in Starfield and immediately get embroiled in a murder investigation, the best kind of RPG sidequest.
With all that in mind, I find myself fantasizing about Starfield's potential Golden Path: classic Bethesda questing, the improved, id Software-informed gunplay of Fallout 4, and 1,000 deliciously desolate planets anchored by four dense, distinctive urban hubs. An RPG fan can certainly dream, at least, and the occasionally-derided notion of "Skyrim in space" certainly appeals to me more than the idea of another radiant quest purgatory like Fallout 4.
Starfield factions: Find a cause to quest for
Starfield cities: See the big spaces in space
Starfield companions: Collect cosmic comrades
Starfield traits: Give your hero some history
Starfield ship customization: Make your spaceship special
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch. You can follow Ted on Bluesky.


