Skip to main content

Hytale will feature in-depth character customization and poop-flinging

(Image credit: Riot)
Audio player loading…

Hytale (opens in new tab), the sandbox crafting game currently in development by the creators of one of the most popular Minecraft multiplayer servers, is chugging along toward its planned 2021 release. Regular progress updates (opens in new tab) continue being posted, the latest of which details its in-depth character customization, and throwable objects.

Hytale seems like it will have a strong focus on cosmetics, with plenty of room for modders to create their own. When developers Hypixel discuss applying color gradients to assets, they make sure to mention that players will be able to do the same in the Hytale Model Maker and "You’ll also be able to implement custom gradient maps, introducing new color schemes and materials to Hytale’s palette and further expanding the range of options available for existing items."

Something of interest to me, and anyone else who remembers the first time they punched away the trunk of a tree in Minecraft then watched the rest of it stay suspended in the air, is Hytale's physics. A series of videos in the linked blog post demonstrate the ways thrown objects will interact, from rocks bouncing off trees to spears embedding in targets. And, yes, you'll be able to pick up cow poop and throw it at someone.

Here's our interview with Hypixel about their plans for this blocky RPG and world of minigames. (opens in new tab)

Jody Macgregor
Jody Macgregor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was published in 2015, he edited PC Gamer Indie from 2017 to 2018, and actually did play every Warhammer videogame.