They've started putting arms onto robot vacuums, so we're closer to either getting our own R2D2 or being strangled in our sleep

A robot vacuum with an arm holding a ball while a cat watches
(Image credit: Roborock)

I was an early adopter of the Roomba back in the early 2000s. It sucked, and not in the way it was supposed to suck: up dirt.

The first Roomba barely picked up anything. It bumped into everything else. It couldn't find its charging station. It was deafeningly loud. Cleaning its undercarriage took more time than it would have taken to just run a vacuum around the house myself.

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That's not the only robot vacuum with limbs. The Dreame X50 Ultra Robot Vacuum has little legs, so when it becomes self-aware and weary of collecting your filth it can chase you up a set of stairs and kick you to death.

No, I'm not overreacting: it's called a "ProLeap™" system and it lets the robot climb steps. (Those steps can only be only 2.36 inches tall, but this is just the start if they're using the word "leap." That thing is gonna be parkouring all over the place in a few years.)

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Where are all these robotic limbs leading? Well, here in America, the ideal vacuum cleaner would be able to use its robotic arm to hold a gun and fire wildly at the front door anytime someone approaches it. If we manage to survive further into the future, it's possible these vacuums will someday become sentient robotic companions like R2D2 (as long as they still pick up our dirt).

As for me, I'm not buying another Roomba no matter how many arms and legs it has. I've got a broom. It works just fine, and it'll never kick or punch me.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.