
Tales of the Shire has been a little divisive so far, and I'm happy to say that the pool of gamers who will be able to form their own opinions after playing the game looks to be quite large. That's because the minimum and recommended specifications have been released, and it looks like you'll be able to run this game on the starchiest of foods, cooked exactly to your liking.
Whether you boil it, mash it, or stew it, your GTX 770 or Radeon R9 270X should be able to run this Hobbit sim (I'm sorry for any offence, ancient rig gamers, the potato fruit is just too low-hanging not to take a swing). Below are the full specs:
Component | Minimum | Recommended |
---|---|---|
OS | Windows 10 | Windows 11 |
Processor | Intel Core i5 7600K or AMD Ryzen 3 1200 | Intel Core i5 10600 or AMD Ryzen 5 8400F |
Memory | 16 GB RAM | 16 GB RAM |
Graphics | NVIDIA GeForce GTX 770, 4 GB or AMD Radeon R9 270X, 4 GB or Intel Arc A580, 8 GB | NVIDIA GeForce RTX 3060 Ti, 8 GB or AMD Radeon RX 6750 XT, 12 GB |
Storage | 3 GB available space | 3 GB available space |
Settings | 1080p Very Low @ 30 FPS | 1080p High @ 60 FPS |
When our Kara looked at the game last year, she said it "lacks an identity and is frankly just disappointing", and "feels like a clumsy, half-baked attempt to resolve the last few years of Lord of the Rings games."
That's not exactly a resounding endorsement, but since then, the release date was pushed back and there have hopefully been some changes and improvements. Our Andrea took a look more recently and found decorating her in-game home to spark joy in the right ways.
If it manages to at least follow through on the home living and decor aspect of the cosy LOTR game, there should be enough pull for at least some gamers.
Heck, I'd probably give it a go, and from the looks of it, I'd do just fine with my RTX 3060 Ti, which slots right into that recommended requirements column to play at 1080p on High settings at 60 fps. I'm not sure about it on my 1440p monitor, but hopefully, upscaling would aid me there.
It's 16 GB of RAM minimum, which I suppose some might consider to be high for a retro-styled game with other low requirements, but it's difficult to run a game on less these days given how much memory Windows and other background apps can consume.
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What's meant by 'low' might be considered a little restrictive, too—1080p on very low settings at 30 fps—but I'll take it in an era where we're starting to see the rise of always-on ray tracing and the likes. That a circa 2013 graphics card is being advertised as capable of running the game at all is fantastic.
Tales of the Shire is set for launch on July 29, 2025, so there's not long to wait, even for starch-based gamers.

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Jacob got his hands on a gaming PC for the first time when he was about 12 years old. He swiftly realised the local PC repair store had ripped him off with his build and vowed never to let another soul build his rig again. With this vow, Jacob the hardware junkie was born. Since then, Jacob's led a double-life as part-hardware geek, part-philosophy nerd, first working as a Hardware Writer for PCGamesN in 2020, then working towards a PhD in Philosophy for a few years (result pending a patiently awaited viva exam) while freelancing on the side for sites such as TechRadar, Pocket-lint, and yours truly, PC Gamer. Eventually, he gave up the ruthless mercenary life to join the world's #1 PC Gaming site full-time. It's definitely not an ego thing, he assures us.
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