Razer's bringing good vibrations to Razercon with a $300 vibrating seat cushion

Razer's Freyja haptic cushion on a gaming chair.
(Image credit: Razer)

Razer's new haptic gaming cushion is, well, interesting. It's called the Razer Freyja and it's a pretty self-explanatory device: you load it onto your chair, plug it in, and the six padded regions, each with a motor embedded within it, start a-rumblin' in time with in-game actions, sounds, or music. The idea is, with haptic feedback vibrating down your back and backside, you'll be more engrossed in your game.

It's certainly an idea—one that a few haptic companies have been pushing for a while now. There are haptic vests, haptic chairs (including one from Razer), haptic chair accessories, but never, as Razer tells me ahead of Freyja's release, a cushion.

Razer's Freyja haptic cushion on a gaming chair.

(Image credit: Razer)

Different actions cause different pads to shake. Flinging your sword into the air will see the pads engage near the top of the cushion, and as you come slicing down the lower pads engage. There was no discernable lag from my actions in-game into the cushion as I tried it out, though after a while of ferocious button mashing I became slightly numbed to the intricate haptic details.

As a keen enjoyer of sim racing, and as someone who's tried many of the best racing wheels for PC personally for review, you'd think I'd be all over this sort of haptic feedback off the track. And yet I'm really only thinking about ways it could be incorporated into a sim racing setup. Attach this into a Playseat or similar, crank up the force feedback on the wheel, and you're looking at a more immersive simulator experience without spending the tens of thousands of dollars usually required for a full-motion rig (some of which offer some sort of seat-based feedback, by the way). 

I'm not saying it's close to a mega sim-racing rig with all the actuators, but it's more than a stiff-seat level of immersion.

Razer's Freyja haptic cushion on a gaming chair.

(Image credit: Razer)
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(Image credit: Secretlab)

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Yet beyond the sim racing setup, I'm not so sure. Maybe I'd need longer with it than a fleeting Final Fantasy experience to understand the full appeal—maybe a horror game would be fun—or I'm just not the target audience. But I didn't walk away feeling like I'd want to pay the $300 fee to feel the sensation again.

Even set to music mode and when listening to Chase & Status and Stormzy's bass-pumping track Backbone, it didn't hit the right spots for me. I even had Razer's new haptic headset on, the Razer Kraken V4 Pro, but it felt like being a bit too close to the speaker on a night out. And I'm usually a bit of a bass-head. Far from a bad experience, I'm just not sold on the value proposition, especially when the headset alone costs $400.

If you're more frivolous or that sim racing setup does sound like something you'd be interested in, the Razer Freyja is available right away from the Razer store.

Jacob Ridley
Managing Editor, Hardware

Jacob earned his first byline writing for his own tech blog, before graduating into breaking things professionally at PCGamesN. Now he's managing editor of the hardware team at PC Gamer, and you'll usually find him testing the latest components or building a gaming PC.