Great moments in PC gaming: Building a little server community in Project Zomboid then dying six times in a row
Zombies, zombies everywhere.
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Year: 2013 (early access)
Developer: The Indie Stone
Death is inevitable. In Project Zomboid, doubly so. More than 10 years after Zombie survival classic Project Zomboid launched, my friends and I finally set up a server. We tweaked the settings a little to give us a semblance of security, but Project Zomboid is punishing even on its easiest setting, and it wasn't long before each and every one of us was on our second, third, even our fourth character. That's when the rage-quitting started.
We were doing so well—at points. Even when the water connection finally shut off, we'd collected enough rain and wood scraps to disinfect rags and make stew on the daily. All three of the main crew had their own cars even, thanks to my character's ability to hotwire. Some days, you would walk through the house and see a living settlement blossoming; players reading books in the garden, stripping down to their underpants to get in some reps, dismantling bits of furniture to build up the defenses.
It was really growing into a bustling little community. But all this living the high life came to an abrupt end when our non-survival-game-playing friends arrived. Asking them where they'd spawned was an ordeal in and of itself. "Oh, I'm in a little house," they would say. Like, OK… what's around you?
Thankfully, my partner had set the server up so we could all see each other on the map. So, me being the wonderful friend that I am, I gathered some snacks and weapons together, and headed off across practically the entire length of the Knox County map to retrieve my stranded buddy. It wasn't long before we got into some trouble.
Soon this so-called friend discovered that the Q button makes your character shout, and since they kept spamming it, in came the horde. We thrashed around a bit while I tried to explain to her what "encumbrance" meant, and were quickly mauled to pieces. There goes my badass burglar character with level five fishing skill, Peter Phile.
On the second attempt my car ran out of gas half way there, and in the middle of a massive horde, of course.
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Eventually we got our friend back to base camp, but scouting with anyone who's unfamiliar with a game is stressful (I should know, it's usually me). Basically it ended up with both of us rage quitting because screw going through the character design process for the fifth bloody time in one sitting. I love my friends, but this is why I play solo RPGs.

Having been obsessed with game mechanics, computers and graphics for three decades, Katie took Game Art and Design up to Masters level at uni and has been writing about digital games, tabletop games and gaming technology for over five years since. She can be found facilitating board game design workshops and optimising everything in her path.

