Gravity Rush creator wants to see the series on PC
One of Sony Japan Studio's best.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Gravity Rush is one of those games that encapsulates why Sony's now-defunct Japan Studio is sorely missed: There's nothing else quite like it. A 3D parkour-slash-action game with full 360 movement and gravity manipulation, the original was conceived by director Keiichiro Toyama way back in his Konami days before Sony gave his team the chance to make it (initially for PS3, then re-configured as a Playstation Vita showcase). Particularly striking is the colourful, lo-fi comic book aesthetic that channels French artist Jean Giraud.
Toyama will always be best-known for directing the original Silent Hill, after which he went on to make a long list of very good horror titles (Sony hired him to work on Siren). His current independent outfit Bokeh Game Studio is now working on Slitterhead. However it is the 10th anniversary of Gravity Rush, as part of which Toyama spoke to the fansite Gravity Rush Central, which asked how he felt about Sony porting more of its games to PC and whether he'd like to see the series as part of that.
"I think it would be a good thing to open the game up to more users," says Toyama. "It would also be wonderful if Gravity Rush 2 ran on 60fps."
The framerate focus hints at a wider aspect of these games, which is that they absolutely pushed the Vita to the max: Many prefer the remastered PS4 versions which came out several years later. Bringing them to PC would perhaps allow unexplored elements to return to the fore, including the ambition to make it work in VR—The whole of Gravity Rush 2 could be played in first-person mode anyway.
"We had run tests," recalls Toyama. "The frame rate was low, so it was far from any comfortable experience… Even so, the feeling of entering this other world was touching. Due to the nature of the game being a gravity-controlling action, we had hit a brick wall in terms of sustaining a high frame rate for VR."
Finally, asked if he would like to work on a new Gravity Rush, Toyama of course did not say no: "There are various things to bear in mind as a start-up, but on a personal level I obviously would like to. Even if it wasn’t a new game, if there is any opportunity for me to be involved with anything related, I would be grateful to do so."
Gravity Rush is great, and what little kinks it had were minor next to the overall feeling it created: It shows up how unambitious much of the industry is about 3D movement and spaces, a game that sets out to capture the joy of movement and motion, and make the player feel amazing. It has some of that Jet Set Radio DNA, not that it's the same kind of game, but in that just being in this world is ace.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
"It’s a somewhat strange game, and I don’t think it can be referred as a major title," says Toyama. "But I’m truly happy that people have been attached to it for such a long time." Sony: Do it.

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

