This is a first-person abstract exploration game inspired by synthesizers. Yeah. You wander the world, rebuilding and creating in a way that looked absolutely amazing and completely incomprehensible on-screen. Could be the next Proteus .
A strange game where you cut and regrow a giant fungus across a landscape. As you erode part of the mushroom, it grows back elsewhere. The mushroom can be completely split in two by your actions, leading to a range of physics puzzles. A good effort but doesn't really put the fun into fungus.
A exceptionally beautiful and original papercraft world which folds up like origami and blossoms open like a pop-up book. I'm not so convinced by the storytelling, which seems slightly plodding, but I love the design of this. Up there with Apotheon in terms of appearance.
An extremely cutesy, polished and colorful 2D artillery game with RTS elements. Huge explosions, destructible terrain and a range of gadgets to deploy (and blow up). Made by a former Spore developer.
The ingenious Storyteller hands you a scenario ("Adam rejects his former lover," for instance), and in order to solve the puzzle you must rearrange different characters in comic strip-like panels in order to produce that outcome. It's whimsical, vexing, morbid, and hilarious—often all at once.
It's a combination of a turn-based top strategy layer and a strange beat-'em up, and it's all in black and white, for the colorblind like yours truly. From Team Colorblind, purveyors of Off-Road Velocriraptor Safari .