It still makes me uneasy that my hundreds of Steam games can't be passed on when I die, at least not without violating the EULA

As a teenager, I really enjoyed the game Shoot Many Robots. It wasn't amazing, but it was a lot of dumb fun, and the memories I have playing it matter to me. Something Shoot Many Robots and I have in common is that we are both mortal, but while I am mere flesh and bone and Shoot Many Robots was delisted from Steam at the request of the publisher, it and all the other delisted games I own can experience a sort of immortality in my Steam library.

When I'm dust, the number of Steam accounts with access to Shoot Many Robots will not change, but the number of people who can play the game above board will, because bequeathing a Steam account in a will is technically a form of account sharing and against the terms of service.

It seems to be an increasingly common sticking point that gamers demand more from the processes that govern game ownership, and if physical media can't be the answer for everything, sustainable digital alternatives may be necessary to ensure we can leave our games to future generations. At the same time, DRM clearly isn't going away—what's the middle ground?

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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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