All I want to see in Dune: Awakening is a third-stage Guild Navigator, and according to game director Joel Bylos: 'You'll be a very happy man during the next year'

Guild Navigator in a tank in Dune (1984)
(Image credit: Universal Pictures)

I like the new Dune movies. They're good. I also like that Funcom's survival MMO Dune: Awakening is based, stylistically and aesthetically, on the new Dune movies. That's great.

But I do miss some of the sheer weirdness of the original Dune film. Lynch's Dune film. And if I had to narrow it down to one thing I miss the most, it'd be the third-stage Guild Navigator.

That weird, huge, mushy mutated monster in the giant spice tank with a whole posse of bald dudes dressed in garbage bags vacuuming up the Navigator's, I dunno what the slop is it's leaking… tank sweat? It rules. The third-stage Guild Navigator is the best and weirdest part of a very good and very weird movie.

And yet, Denis Villeneuve has now made two Dune movies, and we still haven't seen his version of the third-stage Guild Navigator. Since Dune: Awakening is based on Villeneuve's Dune movies, we haven't seen a third-stage Guild Navigator in the game, either.

Guild Navigator in a tank in Dune (1984)

(Image credit: Universal Pictures)

This is, frankly, a crime against casual Dune fans like myself. Look at it this way: I just paid Amazon $3.79 to rent it so I could check, and in Lynch's Dune movie, the Guild Navigator shows up precisely at the 8-minute mark. Eight minutes! That's all we had to wait to see the weird and fascinating space-folding disgusting tank mutant.

Between Dune and Dune: Part Two, we've sat through a combined 322 minutes without seeing a single third-stage Guild Navigator. That's 314 more minutes than Lynch made us wait. That's over five hours! What's the hold up, Denis? Why are you hiding the tank blob from us? Scared to get weird?

I think I finally have some good news for both fans of the Dune movies and fans of Dune: Awakening and people who are generally interested in seeing weird blobby creatures floating in large, sweaty tanks. We're gonna get a peek at a third-stage Guild Navigator soon.

Dune (1/9) Movie CLIP - The Guild Navigator (1984) HD - YouTube Dune (1/9) Movie CLIP - The Guild Navigator (1984) HD - YouTube
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While talking to Joel Bylos, game director of Dune: Awakening, about the MMO's Chapter 3 update, I did what I always do in interviews: I ran out of questions to ask with, like, seven whole minutes left. So I panicked. I started asking about the third Dune movie that's currently in production, and if Funcom was working with Legendary Pictures, the film's production company, to bring elements of Dune: Part Three into the game.

"We're definitely working with them. I've had the privilege and honor of being able to both read the script and see a bunch of the art and things that are coming, and what they're actually doing in the film," Bylos said. "I do have some pretty good ideas about how we're going to incorporate some of those things into the game."

There was still seven minutes left, somehow, so I babbled about my obsession with the third-stage Guild Navigator, similarly to how I outlined it above, and how I hoped to see it in Dune: Awakening someday.

"You'll be a very happy man during the next year, is what I'm gonna say," Bylos told me. I was so stunned my nervous rambling had resulted in a scoop I couldn't even think of a follow up—which is fine, because Bylos couldn't really say anything else about it.

"I'll get shot if I say anything," he said, laughing. "I don't want Legendary to shoot me again."

So! The Guild Navigator will make it into the game in the next year, which I have to assume also means it'll make it into the next Dune movie. Which, to be honest, I was kind of expecting to happen anyway. Villeneuve has been punting the weird tank monster down the road for five years, but this is his final Dune film and he's gonna have to show us a Navigator, one way or another. And much to my delight, so will Dune: Awakening.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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