'That magic is back': Peter Molyneux really wants you to know he's not hyping Masters of Albion, while name-dropping Dungeon Keeper, Black and White, and Fable

Masters of Albion trailer still.
(Image credit: 22cans)

I've kinda turned around on Peter Molyneux. The man cannot stop over-hyping and over-promising, and it makes it hard to trust anything he says—especially after the Curiosity and Godus fiascos—but increasingly I feel like he's just the sort of person who dreams big and can't contain their excitement, even when it's only going to lead to disappointment.

And he's at it again.

(Image credit: 22cans)

He goes even further moments later: "It's exactly what I wanted it to be: it's a marriage of Dungeon Keeper, and Black & White, and Fable, and it's all [of] that put together. And how the hell does that work? It's only now, really, in the last year, that I've dared to hope that this weird mixture of game mechanics can actually blend into something unique and different."

These are his greatest hits. The best games Bullfrog and Lionhead ever made. But the most recent one on the list, Fable, is 20 years old. Black & White and Dungeon Keeper, meanwhile, came out before quite a few of PC Gamer's writers were even born. It's been a long time since Molyneux has been attached to anything this impressive.

Then again, Molyneux is working with a bunch of his old collaborators again, which is pretty reassuring. "I bullied, persuaded, and blackmailed a lot of the old people that I worked with, like Russell Shaw, Mark Healey and Ian Wright, Kareem Ettouney, to come back and do one last gig. And it's incredible."

Shaw was the composer for Bullfrog back in the '90s, and followed Molyneux to Lionhead. Healey served as an artist at Bullfrog and Lionhead, before co-founding LittleBigPlanet and Dreams developer Media Molecule, along with Ettouney, who'd been an artist at Lionhead. Wright, meanwhile, joined Lionhead as a designer for Black & White 2 and Fable 2.

Molyneux goes on to explain his approach to game design, and why he's constantly fiddling around with different genres. "I think I've realised that the consistency is the experience that the player has. What we're really trying to do is create an experience." He describes his process as "stumbling through the darkness looking for the daylight as you're developing the game".

For Masters of Albion specifically, he says it's like making soup. "I can put potatoes in, and I can put leeks in—and it's going to be a leek and potato soup. Then I can put strange other ingredients in, and it tastes like nothing I've ever tasted before. That's how I think about Masters of Albion."

Masters of Albion screenshot

(Image credit: 22cans)

The Dungeon Keeper and Black & White influences are clear, but Molyneux says Fable's influence is just as critical. "But Fable: that's where the main focus comes from, because the entire narrative, the entire world, the openness of the world, the freedom which Fable gave you as a player, absolutely is embraced [here fully]."

He says that feedback from user tests ("I shouldn't be saying any of this") showed how players were immediately reminded of Fable. "And the first thing that came back is, 'oh my god, I'm playing Fable.' That was such a wonderful moment for me." But after playing for a while it reminded them of Black & White. "It is a blend, but that blend, just like that soup analogy, is something new, fresh and different."

The proof will be in the soup, I guess? Masters of Albion will initially launch in early access, and that's when we're also going to see a roadmap. As for when that is? Soon, Molyneux says.

"So I think the time for a roadmap, the time to be predictive about what we're releasing and share that with the community, that's soon coming up."

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

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