Dwarf Fortress finally got its roguelike Adventure Mode on Steam, so if you'll excuse me, I've got to go fire up a fresh wombat man

Dwarf Fortress adventure mode art
(Image credit: Bay12 Games)

Back in December 2022, I wrote in our Dwarf Fortress review that its Steam release is "a worthy revision of the legendary settlement sim." And I stand by that. But there was something missing: The beloved Adventure Mode, which let Dwarf Fortress Classic players trade their mountainhome management for wandering the procedural world in traditional roguelike fashion—until some kind of ogre or colossus inevitably punched your skull in. Two years later—or almost a year after the mode became available in not-quite-complete beta form on Steam—the wait is finally over. The fully-fledged Adventure Mode dropped today, and it's waiting for you to grab your heroic destiny by its individual teeth.

That's not a joke. Like the titular Fortress Mode, Adventure Mode possesses the same near-absurd degree of simulation. Once your adventurer leaves their starting hamlet and inevitably enters combat with some sort of goblin or hyena, you don't just have to settle for aimlessly hacking at them with whatever weapon you've got on hand. It might not be the most effective tactic, but thanks to being able to target any individual body part for grappling in the wrestling menu, the option to grab an assailant by their rear left molar is always there if you want it.

Even cooler, once you retire that adventurer—or watch in dismay as they meet a grisly end—you could then start up another game of Fortress Mode in that same world. There, bards might compose and recite ballads about their exploits. Engravers might etch murals of their triumphs. Sculptors might carve statues of the precise moment their limbs were torn off by the manifold jaws of a hydra. The possibilities, like the manifold jaws of a hydra, are near-endless.

News Writer

Lincoln has been writing about games for 11 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.