Wizards of the Coast gaming head says Baldur's Gate 3 'certainly raised the bar' and changed how they think about big budget D&D, but they still want 'different entry points' including smaller games

Astarion, a silver-haired vampire from Baldur's Gate 3, places a hand on his chest and pouts.
(Image credit: Larian Studios)

Earlier this week, Wizards of the Coast senior vice president of digital games Dan Ayoub said that we won't have to wait too long to see what the company has in store for D&D. In an interview with PC Gamer, I asked him just what that meant—did "soon" in fact mean sometime in 2025?

"Definitely," he told me.

While I couldn't lure Ayoub into saying the words "Baldur's Gate 4" in our interview, we did talk about the impact Baldur's Gate 3 has had on the company's future plans for videogame adaptations of D&D. It has made an impact—a big one—but Wizards is clearly looking to adapt the tabletop game in more forms than giant, systemic RPGs like Larian's.

"Whatever we do, we want to be diligent: we want to make sure whatever we're doing, we're executing to the best possible quality," Ayoub said. "That's for stuff we're doing ourselves or with partners. We don't want to just throw games out there—Baldur's Gate kind of raised expectations and hopes of what these things can be, so whatever we do around D&D we want to make sure it's well thought-out, well executed, and just a great player experience at the end of the day."

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

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