D&D is 'here to earn your trust, not ask for it', starting with making Beyond's maps software free, brushing up the SRD, and sharing 'third-party creations across our official channels'

A group playing D&D from the 2024 Dungeons & Dtagons Player's Handbook.
(Image credit: Wizards of the Coast)

If you know any of my writing on this site, you know I've been just a wee bit critical of Dungeons & Dragons—while I did like the 2024 ruleset overall, I have larger structural issues that have more to do with Hasbro's bungling of just about everything—and the idea of D&D as a whole stagnating. The departure of long-standing talent and the layoffs haven't helped.

Still, there's a glimmer of hope among the unpleasantness. In a recent post to D&D Beyond, the new head of D&D Dan Ayoub seems to be saying all the right words.

If I were to take a fully optimistic view on this—especially based on the tone of the rest of this update—that'd mean that the SRD will be updated with mechanics from new rulebooks. Which is important, given the SRD determines what third-party creators can and can't reference in the sale of the work. To dip my toe into the corpo-speak for a moment: A more robust SRD means more for D&D's third-party ecosystem to latch onto.

"Starting September 16, in time with the release of Heroes of the Borderlands, all D&D Beyond registered users can run games on the Maps virtual tabletop (VTT) —no subscription required.

The real question is whether D&D Beyond can actually compete with those options, which will take some work, for sure—still, a lotta people use D&D Beyond and don't want to wrangle with sheet importers. Dare I say it, this actually seems like the smart play? Somebody pinch me.

It feels a little bittersweet, though, given Todd Kenreck, a mainstay social media manager and interviewer who worked for WoTC, was laid off recently. It feels like he should've probably been kept around for this bold new direction—but, hey, otherwise? I'm just barely cautiously optimistic for the system's future, but that's a marked improvement.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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