After a weekend packed with game reveals, I can't stop thinking about Clockwork Revolution's time-traveling shenanigans

Clockwork Revolution Xbox Showcase 2025 Trailer - YouTube Clockwork Revolution Xbox Showcase 2025 Trailer - YouTube
Watch On

Sunday's Xbox Games Showcase was pretty stacked, but one game stood out from the crowd with a five-and-a-half minute preview: Clockwork Revolution, the steampunk RPG shooter from the studio behind Wasteland 3 and Torment: Tides of Numenera.

It's got all the brash humor I've come to expect from inXile in the most ambitious-looking game it's done yet. Whether the team hits the mark, I'm not sure I care right now: the ideas they're working with are so bold, they have my full attention.

On the surface, Clockwork Revolution looks like an RPG-ified, steampunk take on BioShock. Combat is all elaborate brass guns, grenades that shoot out bolts of electricity, and a magic glove that comes with all sorts of time-warping powers. They give some examples in the trailer: bullet time, a personal rewind a la Overwatch's Tracer, and the power to rebuild a crumbled stack of bricks in the environment for use as cover. The gunplay implications are well and good, but the time travel also saw narrative play in ways that left me dying to know more.

There's a quick flyby of a spot in Avalon that repeats a few times, but the scene is different with each replay. Different banners fly, statues of different people tower over a town square, and the narrator remarks he can "go back in time to change the past, to change the future."

It's possible these are canned set pieces along a linear path, but inXile promises that "choices will have a butterfly effect" on the world and its characters. Mixing an open-ended choice-and-consequence RPG with time travel seems almost irresponsibly daring, but what galls me is the trailer had even more to say. It was a full five-and-a-half minutes, after all.

There's a glimpse at character creation, kitted out with as many different stats and character backgrounds as suitably huge mustaches. We also get a look at a weapon modding interface, a glut of glossy story cutscenes, dialog trees, and newspaper headlines that shift with the changing story.

The shootouts I mentioned earlier looked to be no slouch either, and there were some brief platforming segments where the time-bending was used to slow down hazards. I shouldn't be surprised that inXile is taking a big swing—Wasteland 3 is one of the slicker CRPGs in recent memory—but the extent to which Clockwork Revolution aims for the fences has me pretty tantalized. I'm a little worried it's trying to do too much, but I'd rather a game be messy and exciting than dull and safe.

If Clockwork Revolution piques your interest, it's available to wishlist on Steam, though its current release window is "in due time."

Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.