Roguelike
Latest about Roguelike

Mewgenics breeding tips to create the best cat army
By Rory Norris published
Family Tree Master the art of passing down stats and skills.

It's going to take you over 500 hours to 100% complete Mewgenics, according to creator Edmund McMillen
By Robin Valentine published
NEWS But don't worry, he estimates only 200+ hours to "beat" it...

Cult of the Lamb's Woolhaven is inspired by the likes of The Witcher 3: Blood and Wine and Elden Ring: Shadow of the Erdtree: 'We wanted to make it a real chunky experience'
By Elie Gould published
News "The community was still screaming out for more, more, more."

Weird roguelike tactical cats game Mewgenics release date and launch time
By Lauren Morton published
Unpawsed Edmund McMillen and Tyler Glaiel's cat combat game launches on Tuesday, February 10.

Mewgenics review: The creator of The Binding of Isaac has transcended his own past work with this sprawling, ridiculous, and endlessly surprising roguelike
By Robin Valentine published
CATNIP Edmund McMillen's ambitious new game is a lesson in embracing the joy of chaos.

Mike Morhaime's Dreamhaven continues to look for a hit, this time with a 'run-based' spin-off of Sunderfolk without the phone controls
By Andy Chalk published
news Shadowstone is set to launch into early access later this year.

Roguelike beat-'em-up Absolum's new update is adding even more variety to 2025's most replayable game
By Robin Valentine published
The 1.1 patch arrives February 12, adding new challenges, upgraded mounts, and unlockable skins.

Turns out the best way to succeed in this new mech vs kaiju roguelike deckbuilder is just to jump up and down on your enemies' heads like a 200 ton Mario
By Robin Valentine published
JUMP POINT At first Mechborn seems like just Slay the Spire in a robot costume, but there's more to it than meets the eye.

I turned a human-hating mecha-hamster into the ultimate weapon of mass destruction who loves a pre-annihilation scritch
By Mollie Taylor published
Ham it up Mochi-O is silly, weird, and oh-so-adorable.

Lort devs reluctantly tweak the fantasy roguelike's difficulty after players complain the Risk of Rain 2 successor is too hard: 'You are meant to die and learn how to overcome the challenge'
By Rick Lane published
News "But we also don't want it to be too aggravating to jump into quickly and have fun."
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