Pax Dei, the fantasy alternative to EVE Online, is leaving early access and introducing a subscription model that sounds a lot like paying a landlord

A lumberjack
(Image credit: Mainframe Industries)

When Pax Dei launched in early access last year, I was pretty excited. Developer Mainframe Industries painted a vivid picture of clashing kingdoms, a player-run economy, and even the ability to become, essentially, the Pope. What we got initially was a pretty generic survival crafting game where simply making a pair of trousers took almost as long as it would in real life.

Since then, the team's introduced player-to-player trading, a magic system, an expanded PvP area and a variety of tweaks and changes—including the world itself being transformed, to better facilitate more players and building projects. And now it's gearing up to leave early access, with the 1.0 launch set for October 16.

I do get it, to an extent. One of the things that made me less inclined to return to Pax Dei was the vast number of ugly or unfinished buildings that ruined my view of the striking wilderness. This also made it hard for new players to find a plot. That said, Pax Dei already has a system that stops inactive plots from sticking around forever—it just wasn't that evident during the earliest phase, when the population was at its peak.

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Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

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