FF14 director Yoshi-P is 'kind of glad and relieved' that Dawntrail's story is over, because players will have 'the fate of the world on their shoulders' again—but that was never the expansion's problem

Calyx, a villain from Final Fantasy 14, looks smug as he wields a stylus.
(Image credit: Square Enix)

Final Fantasy 14's going to be moving on from Dawntrail… uh, eventually, given the MMO's recent troubles with patch cadence. But still, having played through 7.3, I'm genuinely quite hopeful for the game's storyline to kick up again. I had an uncomplicated good time pushing Calyx's stupid mug in, and it feels like Square's slowly getting back to narrative form.

A recent Gamescom interview with director Naoki Yoshida (Yoshi-P) by our friends over at GamesRadar+, however, has me scratching my head a tad—to be clear, when Yoshi-P speaks to English journalists, it's often live-translated by an interpreter, as was the case with me last year. As such, Yoshi-P's statements simply could be coloured by language barriers. Spoilers for Dawntrail to follow.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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